Hello awesome polycount folks, I'm currently digging into more advanced rigging techniques, just started scritping and I've a probably easy mel scripting question. I want to have a single Enum attribute "slider" that changes the translation of an object (to later on snap locators to each others and switch through different…
Ah, you have hidden your reply well :sunglasses: Fog cards I find they can help to elevate vistas, but to my knowledge shouldn't be layered too much due to the increased cost of the pixel on screen (Overdraw). Sample Projects I would follow the path Eric suggested. I haven't tried this one, but going by its description it…
one thing that has been driving me nuts for a while is that I can't zoom to the selected verts while manually editing the projection cage. this is a royal pain in the ass when i have several object spread out that need cage adjusting. anyone know what I can do to work around this? thanks
Hi I am a Blender modeler and I am trying to learn Maya. I could be an idiot, but there are 2 things in Maya I have not been able to figure out how to do and its driving me crazy. Question 1) How to extrude a verticie from a polygon such that only the verticie and edge are created. In blender its simply done by clicking on…
Hi, I'm looking to hire a foliage artist to create some trees and bushes similar to the following: Our title is being developed in Unreal Engine 4 and we're keen to have no more than 2 materials per piece of foliage. We will also need a billboard, but will use the in-game decimator to generate additional LODs. Once these…
For something static it's easy . Just render a picture of whats behind , a cube map projection maybe, and distort /displace it by a normal map with vector warp node . if you want time of day changing and something moving behind the glass you need a special render target in the engine. A dynamic cube map maybe or have this…
Hi I'm interested in learn about environment art but I wanna know, is it required to know substance designer and learn how to create like complex materials in Unreal Engine to become an Environment artist? There's a lot of tutorials an videos on how to make props and stuff but is not that common to find info about this…