I have dabbled in 3d and 2d and seem to get side-tracked, or life throws me off whether its a ridiculous job or whatever. I am finally in a situation where I have more time to create art and can still make ends meet. My question involves me wondering what to do to actually get some experience going. I realize concept art…
Hey Polycounters! The itch to brandish the personal-art sword has again grown strong and I've been debating between one off out-of-comfort-zone realism props or a fun scene. The former is really the right choice, but right now I feel like I really need a soul-charger that I can crunch on after a day of work. So here's...…
Hello I’m currently available for freelance work as a senior 3D animator, and happy to help out with anything from character animation (keyframe or mocap cleanup) to rigging, lighting, and final rendering. I’ve been in the industry a while and have worked across stylized and realistic pipelines, so I’m comfortable jumping…
Most thing said are correct, the main point is always: it depends on the engine and the platform. So any fancy tricks could be applied or not. Don't assume anything, if it's important to you just talk with the guy responsible for it. Batching is motivated by two reasons: - GPUs love big work loads, thousands of threads…
Bake looks nice, however you've got some weird geometry on your low. Some areas that have excessive loops that could easily be removed. I'm not generally the type of guy who gets super anal about optimization, but you've got some areas here that are just totally wasted, like the front of the grip, and the front area below…
Well I forgot to create a thread at the start when i decided to try and make some skins for the competition, so il post my journey of where I started and how I've come to the point i'm at. Still open for peoples contribution on what they like, don't like and what changes you think you look the best for the project. (PS. I…
when using "UISliderFloat->onChange" how can i get the slider instance inside of that callable? def changeit(): #hiw to get the slider? myslider = mset.UISliderFloat() myslider.onChange = changeit ------ or is it even possible to use parameter within that callable?
Just because art is more "creative" doesn't mean it's a better or more fulfilling job. Don't let your job define your life. Life is long and goals change -as you're experiencing now.- Sometimes you just need to be pragmatic. The grass is always greener on the other side... Why not create game prototypes in your spare time…
the lighting is too dark on the MK23 FPS picture, i can't really see anything and it's hard to judge the asset. the MP5 has some GREAT material separation between the metal and the plastic, though the plastic is generally lacking any sort of wear. some bright scrapes on the gloss map would look awesome here. the entire…