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Roughness UE4 0-1, Photoshop 0-100?

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NomadSoul2501 polycounter lvl 10
Hi everyone,

I recently started playing around with UE4.
The new roughness map is amazing but I am a little confused about how the luminance values from Photoshop correlate to the 0-1 nature of roughness in UE4.

Plugging a constant with 0.35 value into roughness gave me a good result but I wanted some variation so I made a roughness map with values around the 35 range in luminance in CS6.

The results wheren't similar until I bumped the PS values to the 60s range.

Is there an easy way to calculate/correlate the two?
Is there any documentation from Epic on the subject?

Any help would be appreciated.

Cheers

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