Thats a real good reference for the clenched fist thanks! And yes I didn't rig this model, it was posed using transpose master so there is a margin of error in the posing. In film, I do know that he have corrective blendshapes and wrinkle maps for more than just the face. And they use scans as blendshape targets, so you…
The project i am currently working on is a recreation of Vigo The Carpathian painting from the movie Ghostbusters 2 and the highpoly is almost finished.The model was created in Maya and Zbrush , rendered in V-ray and the eyes textured in Photoshop, this is the first stage of the character, next i will be working on a…
The first method that Toon Boom Harmony and other animation apps do to have bone animations is that you have the bones deforming the control points of the vector curves. So in the same way that you manipulated the control points of curves while designing your SVG art, the skeleton joints / bones would be transforming…
Another update! So you know its Monday! Weekly Update #6 I’ve got something a bit different this week, I wanted to show how we transition from a basic layout to an environment that tells a story. Both screenshots have been taken from the same location and belong to the interior of the manor stage I previewed last update.…
I'd recommend checking out some portfolios of people who have a fully developed portfolio, or ones that you think look nice, and examining the source code behind those. Your CSS looks a little messy, and it's barely noticeable that you use style sheets when the site is covered in images. I wouldn't use Dreamweaver if you…
i'm with kp. i find the portfolio somewhat mixed in its presentation of strengths. it's often said that a portfolio is judged on its weakest piece, which is true, but what is also true is that each piece has to represent a necessarily larger portion of your body of work. to wit: if you have only a single character model in…
hey telmac-- i forgot to mention this in my last post; make sure you lay down a base coat, it'll make a big difference. If you're working in black and white like the portrait above, set down a medium gray over the area of the face with a darker color for the general area of the hair. From there darken the pits of the eyes…
Hey Emma, I agree with the others that the portfolio site is a bit same-y but remember, if you are going to make your own or at least tweak an existing design, the work is the most important so that should be front an center- show only your best work- if that means having 3 pieces instead of 10 then do it! you are judged…
[soap box time] When you're working to build up your art skill you shouldn't draw what you're good at you should draw whatever your 'weak spot' is. So when you say; Q: "Everything is a weak spot, what should I draw". A: "Everything, just pick something". For me, I draw what I know. This doesn't mean I stick to drawing only…
I can't speak from any professional standpoint but I can say something as an Artstation user. Wacky substances are very common on Art Station. There are a few people there who are really good at it but they have no allusions about its practicality in creating in-game assets. There was a period where a lot of the trending…