Were looking for talented modelers with an ability to model detailed high-poly characters for next gen engine tech. Cinematic quality work needed with strong sense for detailing. Characters will require knowledge of muscle structures and form. Hyper-real shader knowledge a big plus, but not required for this position.…
Hey! I decided to stream designing, modeling, and texturing the whole process of mech creation. I found this awesome concept made by John Park and decided to model his mech, ofcourse, with his permission. (Thanks John!) I should start streaming today (22.4) in the morning at 9:00 GMT+1 on my Twitch.tv (hopefully) Stream…
So I've watched plenty of tutorials, and even visit the LOWPOLY stickied thread almost every day but I'm still stuck in the PS1 era of extreme blockiness. What's the secret to making meshes full of dense triangles to achieve a more realistic or respectable look? I so far follow the standard procedure to modeling. I…
[UPDATES AT THE BOTTOM] Hey guys! After a 10 years break from 3d graphics and polycount I decided to get back to it. This means I have to learn all the stuff I've missed in the last 10 years, basically anything which goes beyond diffuse and spec maps :poly136: As an exercise I decided to redo one of the last models I did,…
Hello, everyone. I am new to 3D models as a whole so please bear with me while i ask these questions. I ripped a file from a folder named "models" and it gave me two .png images. One with what looks like the texture, and a gray image that has a gray 3D look to it. I'm leaving an attachment to better explain what i mean. So…
Dark Storm Dark Storm is a stealth action game in which players need to use their cunning and quick wit to give them the upper hand. In Dark Storm you take control of Amber Kinsly, a security officer at the Irving Dynamics Alaskan research facility. Irving Dynamics has been the pioneer in aeronautical advancements for…
Hello Polycount! I've been using this website for a while now but haven't actually posted any of my work yet so I thought I would give it a go. I'm currently working on a 2004 Corvette ZR1 model and I would very much appreciate any advice on creating car models and if my model is on the right track. Thanks!
I'm starting to reimplement 3d models in my game engine and I was wondering in what orientation models are usually made. I myself prefer the z-axis as up, but generally computer graphics have the y-axis up. So in what orientation do you usually model things? And at what scale (100s of units, 1s of units, or do you never…
I want to learn how to optimize my models. I've always just looked at other good models and grabbed techniques by just looking at other peoples models. But I think I need to ask direct help, so here is my gun that I want to optimize. Right now I'm sitting at about 3100 poly's, and 6200 tris. And the wire-frames:
Hello, If you have to model a face. And you have only one image what you have to model. How do you approach this? I have a image from what i want to model a character face, I have similar but not same side view image. How would you recommend modeling in this case? Try to find similar expression face side view?