I started with a blockout on the basemesh proportions, I don't really pay attention to the silhouette yet, as I use mostly primary shapes that will not give the right contour. I like to color the different elements. It helps me see which part of the character is disproportionate. I used the Transpose Master to move around…
Glad I could help. So why this works greatly simplified is we're taking the equation for how something looks 'lowpoly + normalmap = highpoly' and taking lowpoly out. Or most of lowpoly anyway. First off; Normalmaps baked from highpoly are the above equation moved around. 'highpoly - lowpoly = normalmap'. A highpoly facing…
Hello, I am trying to use mesh decal for my models in Unreal, I have made a decal atlas like this: And my model like this (everything is combined into one mesh to import into Unreal): As you can see, the smaller decal face that I am selecting is supposed to be on the top of every other mesh decal. I have also purposely…
I cannot say I am an expert at this thing but I will try my best to provide suggestion! These may be super long, and may sound tedious but it is mainly fiddling with dopesheet, graph editor and particle editor, so please don't feel stressed and have fun! You may consider this as a checklist and general rule to follow also.…
I would greatly reduce the fog, and show the wave coming soon. Do you want drama, or relaxation? You could have the astronaut either facing the camera, or running towards the craft.
This is as far as I am getting before the deadline. 31,813 faces, 57,270 tris Retopology is tough but still heading to the test bake for the head and torso. Everybody here is doing a ripping job, Looking forward to following!
Hi friends, I have an issue with my 3D asset here. Let me explain what I did before I faced the issue.... 1. I made a 3D asset (A stylized axe in 3Ds Max with 872 quads) 2. Then I did the smoothing groups and the unwrap for all the sub objects of the model before taking the object in Zbrush. 3. I installed a plugin called…
Welp, i am looking exactly into the same thing as you are. For now, i haven't tried to groom my animal in Zbrush beceause i don't really like the fibermesh beceause i think it always look too fake. What i have done is to groom in Zbrush, then export the geometry (so far i've managed up to 60M polys) and bake in Marmoset,…
At the level you're at, you shouldn't earnestly be attempting speedsculpts. I'd in fact advise you to stay away from them for a little while. Taking up some ref and having at trying to create a good likeness in some free time is fine, but don't actively limit yourself on time at this stage. You want to be spending quite a…
Nope, it's going to make a mess. Load the UV's for each individual mesh first, then select them all and apply Unwrap UVW, then switch the channel to 2, hit reset and you're good to go. It can be helpful in this case to move and separate the UV's on each individual mesh so they won't stack when combined. You can also assign…