Ok well now we are starting to get somewhere thanks to you fly_soup. Here's where I am at now What I think happened was that I changed my OBJ exporter to the guru export, which is awesome by the way. Guru has a default scale setting of 1 by the max OBJ export has a default of 6 I think. Thus, somewhere along the way the…
I have spent the last two months working on a big project - modelling, UV mapping and texturing my assets to later import into Poser and Daz Studio. I am new to content creation so I am still ironing out the process of my pipeline and learning a lot on the way. I'm presently texturing the first batch of 10 assets and I…
started a trial of modo, and am really liking it but there are a few issues prolly caused by me over looking things. first thing on the list is about pre-selection highlighting and setting a proper radius on it, at the moment using default settings i still have to be right on top of a vert to select it, and im sure there…
Hey guys! Ive been working with maya for over a year now, and I am running into a really stupid problem! Problem A: when create a Lambert Material and connect a psd with an Alpha layer, it wont connect it to the transparency by default anymore, I have to go manually connect it my self. Then, when everything is connected I…
Okay...... This is really my last resort. even the expansive universe of google was not able to solve my problem after several days. Don't mind me if I seem frantic, currently I have a feeling of udder hoplessness with source, and I'm very close to just forgeting the whole thing. I'm giving it just ONE. LAST. CHANCE. I…
Put some models I did for a past challenge into Unity and baked light. I think my latest job, which entailed light baking, inspired me to do so. Somehow I find light baking satisfying :-B Maybe I will continue with this scene? Currently I'm using the default baker but I'm thinking about getting Bakery. Did an iteration on…
hey guys I found a glitch in Luna and I just submitted it on Dota Developers forum, but I post it here too since I want to know if you guys are experiencing the same issue or it's only me begin a beginner :) Here is the report: hey There is a bug in luna model. 1.After using ulti (or maybe other skills) the edge of the…
I keep putting off displaying any of this stuff, because I keep seeing things that I want to fix before I show anything; but at this rate, I won’t show anything until I am completely finished, and I don’t want that because I actually want your feedback so I can improve upon what I am doing. With all that said, this is…
I just installed Quixel Studio 2.0, and I'm running Maya 2016. I installed Quixel Colors after my installation of Quixel Studio 2.0. I followed the steps on how to install Quixel Colors on the Quixel Website, but I'm having issues. First of all I'd like to state that my Quixel Studio and Colors are installed in the default…
Hi! You would need to use an appropriate shader in order to render an object correctly with an object or world space normal map applied. In the second video you can see that in the Blender material the space of the normal node to "object". Then of course the handedness of the normal map also has to match the software. So a…