Add to spotlight function in zbrush. Can i lock it and sculpt same time without affecting image? I want to see on specific view the image but same time to sculpt. Is there a way to lock it? I can togle it on and of with shift+z bur can i lock it? So i can sculpt and same time see the image?
Hi friends. My name is Evgenii, I do 3D graphics two years. I live in Russia. Do not know English perfectly. Currently working on a freelance momoent. I decided to seriously address the filling of his porftolio. And spread his first serious work. I am new to polycount and would like And hear your opinion about my work and…
My nostalgia has been really irking me recently to make me ask this question for the less than 1% chance that it would ever come up in the future. How far can you take (or more so expand on / be inspired by) another games ideas before it's considered copyrighted? Personally I never really payed attention to this but there…
Lots of great insight and advice in here! I've been keeping my eye on this thread (I lurk like a mofo) as I just recently decided to take the leap of faith and went freelance full-time. Previous to this, I worked as some what of a graphic designer and 3d visualizer for the textile industry...so I had no prior "in-studio"…
Hoping someone can lead me to a solution with a texture problem I'm having. From the attached jpg you see the substance texture on the left, the marmoset display in the middle and a uv checkerboard on the right. This is all on one uv map. I reached out to Marmoset initially but haven't heard back since...kind of…
J-Kid, I'd suggest that your battery is finally quitting on you. Even if you have it plugged in that doesn't necessarily mean it will work. It sounds like it tries to charge but it doesn't and then dies. You said you already ran the laptop in safe mode but if you want to do another test you could do: Start > Run > msconfig…
Our Vancouver-based studio is working on a stylized mobile game, Neopets: Island Builders. We are currently in a pre-launch stage and are generating content for future events and releases. We have a dedicated in-house art team, that is focused on making a very polished and memorable 3D content. We are looking for a…
Hi, as the title says, i used 3ds max modifier to creat hair (hair and fur wsm) and used vray hairmtl as shader. Also vray light to lighten my scene. 1dome with hdri and 1 plane vray light. Now everything is working fine but i want these hairs to not cast shadows. I tried to set the low poly base mesh where the hair grows…
Kind of f---ing stupid isn't it, at least i can give it sadly, to Autodesk that they support these backwards compatible situations, 100% credit where it's due. Makes no damn sense, perhaps some studios/devs/someone somewhere has created some work around where an outside converted is used? to help with these silly…