Hey everyone! I'd like to introduce you to Debonair Taric! Started him on my Twitch stream today as a break from Warring Kingdoms Yasuo and I'm happy with the progress after one session. Still a lot more to add to him. Here is a still and a video turntable in Marmoset of the blockout so far. A lot of work still needs to be…
I saw how some other people marked the edit dates, so I'll try too - 12/14/2017 I colored some more, and now it's only hair, cane, clothing and some details left. And then after it, I'll start working on background :3 C&C appreciated! So I started working on the face a bit. It might look pretty dumb from close-up, but when…
Submission Update 7 for Artstation Challenge Beyond Human Game Environment/Level Art Concept by Andrew Collins: http://https//www.artstation.com/contests/beyond-human/challenges/23/submissions/19360 * Memory stacks (The one with LED's) are used at multiple locations, so I ended up creating a blueprint * I created 4…
Thank you. For this scene, it is a unique unwrap. I just sculp the base weather damage and then duplicate it and sculpt the big damage 99% of the time I am using TrimSmoothBorder brush with soft circular alpha And then I am using some noise for small surface details.. Also, I have found these awesome alphas.. These are…
@bkost found some info here: http://www.zbrushcentral.com/showthread.php?193491-The-Order-1886-Team-Post and here: https://www.artstation.com/artwork/03x6w Really cool stuff
Thanks! I'll start to correct those issues, I'm trying to improve my animation cycles and was wondering if I could get some feedback on that too. https://syncsketch.com/sketch/159632#193737
The 'cube to masterpiece' line is referring to this post on blenderartists.org: http://blenderartists.org/forum/showthread.php?193068-Unlimeted-Clay-models-Aleksaurio Indeed, he took a single cube and made some pretty amazing 3d art. The idea behind my series is...I know I can never do that, even with a lot of practice.…
my only critique is to NOT draw robots or clunky-armored-dudes at the stage you are at. Do human anatomy and than get back to this. IF robots and hard body IS what you want to do (like feng zhu/scott robertson) than study perspective and 3d surfaces practices to under how those are drawn. your Photoshop skills are nice for…
Boy, seeing everyone's work in this thread has been keeping me inspired and motivated to keep practicing. I just recently finished my 30 second short that I've been working on for awhile now. https://vimeo.com/193814933