some samples this is actually for my indie game but heck why not ^^ ^ this one isnt meant for mobile games...this is is roughly at 10k polys or tris thats not including the wings...this dragon like creature has wings just didnt have space to render them in also this dragon creature is using is diffuse, spec and…
LAST Update : Hello guys I posted this also on the CryDev and as ask by someone in the WAYWO I make a thread for this street project. This is a mini level based on the idea it could fit as a background in a side scrolling game. Like escape plan on PS vita. I also made it to have more in depth knowledge of the CryEngine…
I've recently finished a very large update for this asset, so I'm trying to draw in some attention to it. I'd love to be able to get some feedback on it. So far it's gone thoroughly unnoticed. Asset Store This asset includes eight stone models, each with highly optimized meshes averaging only 100 triangles, and over 80…
You can represent metal using specular/gloss model easily Put black in your diffuse texture and a bright value in the specular reflectance texture. Something greater than around 150 in value will be a valid metal - strictly speaking it shouldn't be a perfect grey and should not be fully saturated but that doesn't matter.…
Hi Eric. I'm using Cinema 4d which does have a 2sidedmaterial but the results were less than desirable. Also been using fog color which is present in the previous renders. Thanks for that, I had a look through but not quite what I'm after. Translucency seems to give me a bit of a waxy finish. I did find something that's…
Hi everyone, I'm currently working on a small project during my free time. It's about the game Wipeout 2097/XL on PS1.I realized the two ships on the game cover do not have the same design compare to the in-game models.So, I found on internet meshes from the game. Now I want to match them with the cover design ¯\_(ツ)_/¯ A…
I think you have some good stuff and comparing the old stuff to the new, you are improving nicely. I don't think you should stop with what you have, because you're right at the point that the next few pieces you do, will steamroll anything you've done in the past. So don't relax keep pushing! The layout is good, I…
some work on Persian forest level. just a few more little dioramas like this to do and everything will be blocked in for a teaser trailer i have added lighting in as you can see but it's a type of cel shader that removes all of the diffusion. I might not be using correct terminology but you can see what I mean. It's like…
Right, maybe i should have phrased it better. You'd want to find a method that works for your needs and that is efficient. So again, while photo sourcing is a legit way to do things, it is generally more difficult to work with them as you have to generate everything from the diffuse. And with PBR a straight up diffuse wont…
Hey everyone, in the middle of school, and tests, and finals i still manage to have a few time to model and texture stuff. This guy is called John Cheese, a bum whose best friend is his parrot Gawker and his bottle of beer "super bock" ! YOU CAN SEE TWO RENDERS HERE : http://www.cgtalk.com/showthread.php?t=242902 now onto…