Stinger88 - Unity is not the way to go if you have NO coding exp. I am not a coder. All of my game is made with kismet. Kismet is a node bases visual coding system in UDK. That is the way to go starting out and beyond:) SHEPEIRO - Thanks!!! working on it! jramauri - glad you like it. It was function over form when i came…
We are looking for 3D artists and coders for our game Rotting circuits. It's a open world sandbox survival game set in 2050, think terminator meets the walking dead. As a 3D artist you'll be working on the following in no particular order environment fabrication, prop fabrication and character creation. As a coder you will…
Need to fit color range into half of its current. (So like 4 bit vs 8bit) How would you solve this? We are using a Blend with a 16F 50% grayscale at linear dodge. Then doing a 16F grayscale of that result with Multiply. At the end we reduce to 8bit. It gives us close results, but I keep thinking we can do this with less…
[FONT="]Ratrod Studio Inc. is an entertainment software company that specializes in developing and publishing interactive web content and games for a complete range of platforms including mobile devices, PC and console systems. We develop games in todays most popular genre including sports, racing, role-playing,…
- I wouldn't say it looks like Grasshoper/Houdini/Svershock, as GraphN is a visual representation of the python programming language. What you've seen in the video is us leveraging Maya's python API, but you could do it with anything that Python allows you to, from folders/files management to AI, software creation or image…
I tried doing that 3Daily and getting into Blender so that I could sort of be a jack-of-all-trades and be able to create a project all on my own for game jams and for my own things, but I just can't do it. I'm a semi-professional (i.e. good enough to get paid, but not good enough to get a full-time, permanent job)…
Progress Update: I’ve made a lot of progress on the modelling over the past week, with many of the smaller and more intricate components now starting to come together. I’ve begun creating the exhaust system and the underlying structural frame that supports the main body and mechanical components. I’ve also added more of…
(Updated after posting, old email wasn't working. Please re apply if you see this.) Hi all, I'm the founder of a small indie studio building a first-person co-op restaurant management sim in Unreal Engine 5. Think the hands-on cooking loop of the popular "job sim" games, but with real management depth: skills, staff,…
I found the node in Designer that makes safe colors from input . While how it behaves on whites is perfectly what I expected , its clipping on dark end seems a bit too extreme for me. Nothing looks kind of enough black with this in our game. Especially some artificial materials of black nature. Always a bit washed out.…