Hi Polycount members, Just joined here. I am not a digital artist as such and don't play or know much about video games. What am I doing here? My background is real live clay prototype sculpture of movie and fantasy and monster characters and teaching same on video for the past 20 years. My interest in certain character…
Well, the real reason it took so long is because I'm never just making something the first way I can think, I usually try two or three different ways. Although this is portfolio project I am still a beginner in training so I always try and find the simplest way to create something rather than just any way. My first hunch…
rad dude!! you have some REALLY nice small details- Something to think about is that most everything has 3 levels of detail: small, medium and large. right now you have all small and large, but little in the way of medium. I know the space marine shoulder pad isn't the most complex, but they are pretty heavily defined by…
Hi All, hope you're having a superb Xmas! Here is a quick example of the workflow I'm creating from Posetasic to 3d Coat. I'm trying to create a very intuitive way to iterate super quick poses and have them ready for sculpting/rendering within minutes. The exportable base mesh is created in Houdini, and I'm working on more…
Autodesk seems like an old desk drawer with 50 different old pieces of software in it that may or may not work still. While the opportunities for combining the best of Max,Maya, and Mudbox are there, I don't have a good feeling about this currently. I'm not whining, as I don't use Mudbox right now in any case. I'm just…
Last Den concept I'm going to do. Will most likely sculpt aspects of all three that I like and end up with a combination of all my designs. Going to do a few turret base concepts now then ill be ready to start modelling!
Oh the feedback I gave you was specific to getting work where I was working at. You're free to agree or disagree, but I can tell from your work the anatomy is 90% there but is slightly off to most Senior Character Artists. Scotts class would really round you out and really help you level up. Your stuff was so close. BTW…
[vv]119776130[/vv] Woohoow! Finished our second year group project recently. ..Which means time for some breakdowns! I sculpted the character in Zbrush and retopologized it in 3DCoat. I prefer 3DCoat over every other piece of retopo software Ive tried. Its simple and does what it needs to do. No bullshit about not being…
Hello, I am somewhat new to 3d and Zbrush. This is just something that has come about after loosely following a superhero sculpt tut. There is still alot to do, I want him to be quite detailed and (should) possibly to end up looking like a rough and ready Wolverine. The original head was sweet and likeable, but i want…
Hey all! Just starting out with ZBrush, and I have a couple questions: *How do you get rid of snapshots? Sometimes when I try to change the brush size I have shift held down and end up creating snapshots (shift+s). How can I delete these? *Is it okay to create ears as a separate mesh/subtool? If so, how would I go about…