I did notice a lot of artcourses portfolios which tend to focus on the ARTSY FARTSY kind of painting (here in belgium that is). I think basics are basics and nothing beats training your brains to know how to draw and paint good perspective and anatomy. @Richard Kain: In an age of swords and axes who still uses a knife to…
Alec, why would that be the case ? Someone willing to give feedback to beginners would not be deterred by a thumbnail looking like beginner's work, quite the opposite. The only persons who might not not click such threads are the ones who only come here to see "top row cool stuff", and these readers/lurkers would not…
Sounds like you got that upgrade job done by a dodgy guy who runs the shop down the road. Every town has one... the bloke who runs the shop is always the same, just as you describe. Why didn't you just order the stuff online and install it yourself? Cheaper, more satisfying, and you learn stuff that way.
Guerrilla is looking for Character Artists of all levels, who are focused and understand game development, who can work within an established art direction, and who can appreciate how their work relates to the vision and needs of the game. We want individuals with broad skillsets who understand that character work does not…
I had the chance to talk with Kevin Johnstone recently about his past & present career as an artist for Epic Games, his beginnings as an artist and why he's been so shy to the community these past few years. Kevin has been an artist at Epic Games now for nearly 7 years. Not only has he worked on Unreal Tournament 3, the…
With a small and dedicated team, we are currently working on a first-person tactical co-op game using Unreal Engine 5. The game features a realistic, military-focused setting with a strong emphasis on simulation and tactical gameplay. We are searching for an ambitious generalist with a high focus on art and tech-art…
First of this are my first Dota 2 items and my first time using blender(or any 3d moddeling software). I have to say respect for everyone who does mods or items it is realy a lot of work (but also a lot of fun). Feedback and critique would be awesome There is some advice i would need regarding the textures °My textures…
Agreed, it's solid. As for some first impressions I had: The Untold house looks atmospheric and seems mostly realistic, but many edges have very wide bevels and are lighter like you might do for more stylized stuff. Edge wear is real, but usually not as extreme and even as that. The big round arches over some of the doors…
https://polycount.com/discussion/comment/2794716/#Comment_2794716 here, I just figured out a good way to do it. this thread shows several ways to do it, but, the last way I just did it, is superior to every other way I've tried. I also explained WHY spheres are such trouble and WHY they have to be done a certain way to…