I need a help. I working on project where i create modular corridor. And here is a tricky part for me. This corridor, when i match all pieces together is very huge (11 pieces, H: 6m, W: 3m and lenght depents of how loenght you want ) and when i texture it with single UV in SP i have some problems with hard surface stamps…
I have several different aspects of my level which I'd like to reset to a default state after a fly-through sequence runs at the beginning of the level. I have to reset: make sure lights are off when level starts k/rigid actors which block a door and have to be shot out trigger an event through LOS detection (in this case,…
So I am currently working on this art test for a company, and I have to model an ice cream truck. it's got a limit of 8k tri's w/o tires and so I'm working on the modeling stage now. I just wanted to get some crits and suggestions to make this go very well. Also, is it always good to get as close to the poly limit as…
Hey guys, I didn't see a thread regarding tax information so thought I'd start one. I have a question...I live in Canada and would like to apply for an EIN. However to get one I need either an ITIN or SSN. I only have a SIN which means I'll have to apply for an ITIN with the W-7. To get an ITIN it takes several months…
Yes, that is better for one object using one texture. I would advise making sure you relax and/or unfold your uvs. There seems to be a tad bit of stretching in areas. Actually, before applying the end texture to your material in maya I would assign a checker texture to see the stretch areas more blatantly. You could use…
So here's where I ended up: I projected the diffuse decals of the } design to the LP object using xnormal. For the "sheer fabric" transparency, I created a B&W tile texture using noise filters and the waterpaper filter in PS. I then projected that tile texture from the HP object to the LP object, and moved it to the alpha…
looks sweet. Since there is some electicity involved could those machines have some wires as well? Because right now the design suggests only liquid related function. If water is being transformed into electricity there could be also wires ind isolators:…
Ah, bloodsports rox! As for scene, I wouldn't expect anything so light and warm down there. Blues, purples and some cyanish neon lights make more sense but w/e, it looks good. I'd suggest dirtying-up the floor and/or specifically where walls start, that's where the dirt should accumulate. Considering how littered the scene…
having facebook just for the sake of keeping past co-workers connected helps a little bit - you can also treat big brother to same delicious food pictures and cats and gifs (I spice mine up with celebrity stories, and personal TMI, so it adds up to the fun of procrastinating online.) there're a few linkedin gamedev…
Here's a couple quick/easy things i think would make this better. Everything elbow down looks deflated - her hands are way too small. Her head is too wide, make it narrower w/o much scaling to the face - i think the face is ~ok. The hair takes away from her, try again with some reference or throw a helmet on her... or do…