Hi guys, Posting here on a recommendation from my uni course. Basically I'm a MSc 3D Games Modelling student and the task for my Advanced Rigging module was to create a working rig for either a quadruped or a vehicle. I chose to rig a Monster Truck and used the Grave Digger truck by Prykie (no marks for modelling, only the…
Hey guys! Some of you may have seen my DmC cut scene WIP and I thought I would post this one up now so I can keep updating the two treads individually. These are my two main animation projects using markerless mocap at the moment so expect more updates. Here is some current WIP of a playable character in UDK. I am going…
Hi Guys, a strange zbrush problem happened to me while I am working on my new computer , could you take a look at this 20 sec video please? http://www.youtube.com/watch?v=BcCOnxnmi5M&feature=youtu.be Without pressing any key on the keyboard, My normal brush jumps to a mask brush by the end of every stroke for a brief…
I am learning topology and the multiple ways of doing things is making my every confused! Tube or diamond curve? Loops around specific muscles or no loops at all? I am trying to make a mesh that I as an amateur can rig. I haven't a clue which method to follow. Could you help me understand? I have done the facial rig. Most…
EDIT: Nevermind, I won't shit all over the GA forums. I'm going to take off my Admin hat for a sec and rock my sweet 'members only' doo-rag if you guys don't mind. How does an entry like 'The Ultimate Catnip' teams entry make it in this top list but 'Team Butter Pants' does not? The Ultimate Catnip makes it in when the…
Zbrush tiling surface noise is the quickest way probably. Make a map like this (you can have this one, but this was done <60 sec in photoshop, so I didn't pay a lot of attention to the spacing. To make your own, just use the diamond pattern gradient tool in photohoshop and arrange the diamonds into the correct tiling…
thank god for this line vig.... You should jump over to the 11 sec club and drop that line. it feels like every 2 hours on that site someone is asking where they can get the bishop rig - because they see cool /good animations with it. Well the reason they see good animation with it is not because its an amazing rig, but…
mhh maybe try this: Turn on xview in max and check for flipped uv shells. This could be the issue u get in udk to me it looks like that. EDIT: i should read more carefully u said there arnt any sry! One of the best ways to do it imo is to bake in xnormal cuz its just a fancy tool ! xD joke aside.. when baking in xnormal…
thanx for the feedback guys. Ill get the wires here in a second. as far as the way he looks., i like it. Im looking for who made the concept to show you guys as well. I agree on the skin needs much work and overall textures as well. This is my 1st time texturing so was trying to do my best and of course learn as much as i…
Could you give me some examples on how you guys over at ND name your textures/materials/etc? Do you use _diffuse for diffuse or do you use just a _D? According to http://udn.epicgames.com/Three/AssetPipeline.html (which is quite specific for UDK I guess) they recommend using asset type in the beginning, for example, SM_…