Hi, I have recently launched my new Instagram account dedicated to showcasing and promoting our latest Unity Assets. I'm mostly focused on Unity Visual Effects, Shader and Post-Processing for games. New assets and video will be release from time to time, and offer a range of assets on the Unity Asset Store, both paid and…
I have spent over 2.5 years working in Unreal Engine to create 100 post process shaders. Each shader has a few images and a video showcase. You can find all of the shaders here! For those unaware of what post process shaders are; they are like materials applied to your screen using math to create new cool effects.…
Hey there, I think your work is pretty good and I quite like the scavenger character. One issue with it is that the materials all look too uniform. Everything looks to have a similar roughness value, and also have a same kind of generic noise throughout. Take care into adding some intention into the grunge and wear of the…
Some new screenshots from my project with edited light, table (old textures and mesh), and audiograph. Also today I created the showcase with tile texturing and masking pipeline. I still don't like shadows and full picture, that's why I sometimes play with light and post-process and world settings instead of creating other…
spend your time doing art instead of html theres countless threads on quick free ways/services of creating nice portfolios, also a good idea to check out how some of the awesome artists of the forum showcase their work here http://www.polycount.com/forum/showthread.php?t=80509 and follow their lead instead of re-inventing…
This is some good work! I won't rehash too much of what has already been stated above, but I think that you need to do a sweet breakdown of the subway environment! It is definitely your strongest piece on your site, so really showing us your process, and showcasing your standalone props will really take this to the next…
Years? Seriously? You could have been using that time to make art, and actually learn first hand. My advice is to not look around for hand-holding to get you started. As tempting as that is. You'll learn much much more if you dive into it yourself. Make a thread in 3D Art & Showcase. Post your work in progress, and ask for…
While stylized is fun man it all stems from realistic right. If you understand the forms and rhythm you can transfer the skill to make a stylized piece. I would say it does not really work the other way. I would stay away from the simpler models your portfolio should showcase how awesome you are as a modeler.
Working on a cloud based system where models will be locked in cloud. Getting written up in several publications now. Much thanks to this community. The next iteration will have an update so that encrypted models will showcase the web address of the author and the email address to the model. So would be users can now get…
i like the things labled level design most, i would focus on those, and provide more than one screenshots from the levels, probably show your assets in use in a level you've built, rather than standalone. I also hate the yellow brick weird showcase level you have for showing off the individual assets.