Side note.. they said they wanted to cut down on the use of detective mode, but I'm finding I'm having to use it a *lot* to keep track of where guys are creeping around. Honestly, if they wanted me to use it less, give me an upgrade to the UI so that I use Detective Mode to identify (automatically) nearby enemies, then…
<bool>maxOps.CloneNodes <&node array>nodes offset:<point3> expandHierarchy:<boolean> cloneType:<enum> actualNodeList:<node array> newNodes:<node array> I think this function should do the trick, for more info look in the help as always :) Found this by using the listener, it actually is helpfull sometimes :P I hope this…
I wonder would it be calculative or memory expensive to turn grayscale image to RGB same way Gradient node in Substance designer works ? or just by using LUt image like 8x1 pixels texture? Why we use 2k RGB textures for base color instead of just one channel packed together with roughness and AO + some tiny LUT image if we…
i don't have much time atm to dig into this. i'm 90% sure there is no 'easy' way to do this, :) it can probably be done with nodes tho. you need a way to test if the point being sampled is inside the world space volume, or something close to that. then you can use a simple condition like you have done already. the nodes i…
Hi dejawolf, (assuming we're talking about 3ds Max) if you want to create a copy of an object mesh into a new object you can use two methods:* SnapShot <node> copy the exact node mesh representation with transforms and create a new Editable Mesh object * SnapShotAsMesh <node> copy the node mesh into a variable. To create a…
Hey guys, long time no post. I am doing this chick whom will end up being some DC Comics superheroine. It's most likely going to be Batgirl or Supergirl (I'm more inclined to do the former so far). C&C Welcome. Uploaded with ImageShack.us
Yeah, maybe . I am trying to use geometry nodes to make something procedural . The issue is you instantly see it's not true since real thing is driven by some hydrodynamic forces , deeper down where the stream is speedier , branching not by just random places . IMO you instantly feel it subconsciously when you look to real…
In Maya you do it via a Projection-node that is connected between the File node (texture) and Shader node. You set the Projection to "perspective", it's in "planar" by default. Then you are able to set the which camera to use, still in the projection node. Can't remember what it's called. It's all quite simple really. All…
Here's the material in UE4. Basically, all you need is the constant vector 3 note set to a parameter and multiplied by a scalar node, and remember to set the shader model to 'Unlit' in the material graph. This allows you to set the color and strength in the material instance. I added the bottom section to add regular and…
Is it possible to create a Texture-node, that you expose as a parameter in the material instances, that affects several TextureSample-nodes within the material? I have three TextureSamples with different UVs-input that all reference to the same texture. I want to make that texture in to one parameter for my material…