Great post, just a few things here that I think are important to clarify: Generally, what you're referring to is called a reflection occlusion mask, and whether you need one of these varies heavily on the engine (as you pointed out above), I think referring to it simply as occlusion is little confusing. Reflection…
I said that procedurals would be less useful on characters. It's quite true that they could be used on characters, no problem at all. But I just imagine that most artists would wnat greater control over their character's paint jobs. A character is supposed to have...well...character! And using mathematically generated…
#Not an Environment artist. What stands out to me, and take this is with grainiest of salts but the floors and general colors are putting me off which was already mentioned so you got 2 stating this. 1st thoughts that put me off are, The curved walls, stair rail and the floor. What I'd try/test is wider curved separation…
Hello Polycount community! The Creative Lead/Founder of Leyline Foundry is seeking a highly skilled Lead Creature Concept Artist & Sculptor to join the project as a founding partner for its high-fantasy debut title, Aethelgard: Echoes of the Arcanum. This is a high-trust partnership offering complete creative freedom to…
@Gikkio Although there is some overlap in the basic art, observation, and problem solving skills required: concepting and subdivision modeling are different disciplines. While it may be possible to learn both at the same time it tends to be easier to focus on mastering each discipline separately. It's generally recommended…
Hey ppl :) I'm in the process to improve our lighting workflow at work. Problems : No one here has really skills on advanced lighting technics. Also I'm a simple cg artist and technical papers are beyond me. I'm very sorry if my technical vocabulary is approximate and my post as messy as my brain. We need to stay "mass…
This is a notion that is still fresh in my head, so I apologize now if its all over the place. I can remember being an eager developer 'wannabe' during the Playstation 2 & Xbox days when the Playstation 3 and Xbox 360 were on the horizon. Before their release I had landed my first in-house position at a small company and…
General Information • Game Title: Conscience • Platform: PC • Genre: Action and adventure • Theme: Survival Horror / Western RPG • Camera View: First Person • Engine: CryEngine 3 • Price: $39.99 • Release Date: October 2013 • Team Size: 13 Developers • Project Started: January 2012 Features • First Slasher genre WRPG in…
Good evening Polycounters, I've been peering around this forum for a bit now and thought it was high time I posted the little project I've been working on; an M5 Stuart tank. Once finished, I hoped the final product will be suitable as a game asset with the final polycount being around 40,000 tris (I've seen current gen…
The 'gradient' is the normal map attempting to compensate for the smoothing on the low poly - so if you have a giant smoothing error across a flat surface, the normal map will cancel this out to give the impression of a flat surface. This works as long as the tangent basis is synchronised between your generator and viewer.…