I believe this is quite an amateur question in the world of next gen (more like current gen really, at this point) hard surface modeling. I'm constantly being confused with this because of the fact that I constantly fail at it yet see many others do the same thing and it will work perfectly. Here's what I'm talking about.…
Hi, I have just started out with Substance designer and I have created a Graph with some noise/tilling texure. But how do you bake this texture out. I have seen several baking tut but they cover HP/ LP meshes baking. I just want to bake out from the nodes. Can anybody helpout on this :-)
You need to be more specific. I think you are referring to what most people try to fix by exploding their bake (Or material based ray collision). Correct?
This is the move some p.o.s. are doing over at blender, think of it as, you(anyone) get no money cause somehow everyone in the world seems to be siding with being or becoming broke as sites everywhere are allowing "these people" to flourish without repercussions, strange. The topic that points it out that the entire…
Hey, I'm new to Mari (great software though haha!). I'm having some odd issues when baking my projection down to my mesh. After projecting, I hit 'Alt' and the bake buffer starts working but then once its finished it seems to only bake a certain part of the projection. Almost like it bakes a part and then 'Undo's' the rest…
The second image has everything but the meshes with the most issues removed. However, this may have to do with a bake catcher mesh I was using to get the baker to recognize some pieces I placed just to provide AO, and its interaction with texture sets, rather than the textures sets themselves. Doing some QA on this, will…