Hi I am using geometry paint in maya to paint alot of plant objects onto a bumpy surface, My problem is when i paint the plants onto the bumpy object, the density is too low. I need to paint more than one object per polygon so have checked the "grid" box (Grid seems the only way to paint more than one object per polygon)…
I've trained mostly as a rigger. I find the challenges very invigorating. As such I've done some work (freelance mostly) but it's been a few years since I've been in the industry (long story short, I burnt out.) What I'm curious to know is... What is the general expected knowledge and skills that a rigger tends to need in…
Hey everyone, so I was watching some game trailers and in the trailer there were various statues in the settings that were being shown off and basically I was wondering who usually makes statues like this? Are statue props usually made by an environment artist or a character artist or someone in-between? The reason I ask…
Looking really cool! I definitely think you're picking up on a lot of things pretty quickly, especially for someone just starting out with handpainting. I know you're going on to a new sword, and I think that's probably the right call, you can keep iterating on your process from start to finish and what not. That said I…
Well if it IS your blog then you really should actually use a service that is designed for blogging like wordpress/blogger instead of one designed for portfolios like carbonmade. Anyway when people post their portfolios up on here to be discussed, the goal is usually to make their portfolio look more professional and…
Try making your resume extremely creative. The gaming industry is very competitive and usually they look for very hard working and creative minds. Get applicable skills and just practical experience.. even if you fail you can put it on a resume and that counts as invaluable experience. Presentation is everything... Just…
Because you're trying to tell a story. I'm not sure what kind of story a squeaky-clean surface tells. That someone just bought this object? Usually you're trying to hint at the history of what happened there. And usually in video-games we're talking war, destruction, some kind of conflict. Whatever happened in the history…
I agree with @slipsius , to get the quality of the cinematics like you mentioned, it's a hefty team effort. Even for my short personal projects, there's usually 8 or more guys, each specializing in their own field and sometimes even more so. An FX artist may do fluids while another does destruction, or modelers that do the…
Generally you're either going to go with a cubemap or a spheremap. Usually a cubemap for realtime stuff. Tricks for importing cubemap images can help quality, such as making sure you 'clamp' the image (so it doesn't repeat) and either disabling mip-maps entirely or at least setting the mip maps to bordered mip maps (so…
It's called hyperthreading, meaning: It's four virtual cores, but with the performance of two physical ones. The upside is that when you have more than two threads you won't suffer the small penalty you would when running multiple threads on just two cores, and windows will see it as four cores. If you were actually told…