I've trained mostly as a rigger. I find the challenges very invigorating. As such I've done some work (freelance mostly) but it's been a few years since I've been in the industry (long story short, I burnt out.)
What I'm curious to know is... What is the general expected knowledge and skills that a rigger tends to need in the biz nowadays compared to 5 years ago? Also, what sorts of things generally tend to elicit that "wow" moment when a recruiter looks at a portfolio/reel such that they usually tend to put your reel in the "give this another viewing" pile?
Essentially, what's changed in the last 5 years in terms of rigging that a person wanting to get back in needs to focus on learning so as to be up to date on the usual things they'd be expected to be able to do?
Replies
-focus on python scripting for autorigs and tools
-able to make rigs that can plug quickly into either Unreal or Unity engines
-built in dynamics or some sort of muscle system
Take a look at this reel, probably the single most well done and polished I've seen in a long while