odd. IF they're rotating around the root bone, it sounds like they didn't get re-weighted properly, OR your bone names for your powered wheels don't match the ones in your rig. You could upload it and post a link here for it to be looked over if you like. Also double check in unreal's skeletal mesh viewer/anim editor that…
Necroburn: It is pretty easy to do. Just make whatever you want to duplicate around and place your pivot point in the location that you want the objects to rotate around. For mine, it was duped around a ring, so I just centered the pivot of my object to duplicate to the center of the ring. Then go to tools>array and fill…
I pretty sure that’s what they did. Looking at the model it does have what looks like the standard torso tag but just up from that is another, what looks to be, pivot tag. What I’m assuming at this point is the engine ignores the bottom row and instead pivots at the upper hips. That would explain why I’m scratching my head…
These are just my two cents from the perspective of a stylistic prop artist, but hopefully some of my words might help a little! As others have suggested in this thread, in regard to not having experience, you could always try your hand at freelancing/commission work for indie devs. While they may not be able to provide a…
Hey guys. Pimping something else that i can't quite say what im using it for yet, but could use some knowledge from everyone else here . Im working on making a dropship that could do literal hot drops from Orbit to attack other planets, but also short runs. It could technically be based off the Pelican from Halo, because…
Hello people of Polycount, I am a L4d2 Mapper who is working on my first custom campaign "Dead End". Here are some screenshots of progress so far. As you can see, most of these pictures are outside pictures. Most of the campaign will be taking place outside in the wildlife rather than in inside or in cities. What I really…
Heres a model Ive been working on now off and on for a few months, its finally finished and Im happy to show it here. The model is based on a Feng Zhu concept, which is posted below, along with images of my take on the concept in making a 3D version. Noticeably I dont have a cockpit in the 3D version, wanted it to be…
Ok So this is a little project I started a while back but havent really done anything with. I basically had a general idea that I wanted to model an entire warehouse. The little bits and pieces that go into it n such, but I never had a good idea on how to make it more interesting than that. Anyways The guy who owned the…
Hi guys, I started this model last month and have been working on it whenever I can find time. I'm having a really, really hard time breaking into the game industry so I figured I need more texturing examples for my portfolio. I thought I would create a game character or two (her armor suit). I guess if I keep at it…
i do... i think his films would be ALOT better if he spent a bit more time on script, plot structure, and core ideas. otherwise his films will always be fluff. he often generates a really nice visual feel to his films that is then ruined by a crap plot, or whimsical script.