Since no one else has responded with something better, I'll just post this here: https://www.dropbox.com/s/2h0bykcupaj407f/sgToMatID.ms Notes: 1. Script does a direct ID conversion from SG to MatID (so SG 5 becomes MatID 5) 2. If a face has more then one SG only the first in numerical order is used. 3. Only works on…
I've been using it almost exclusively since 2017 hit. There's very little settings to worry about. The quality setting is "Signal to Noise Ratio", so if you set it to 20.0 db, you are basically asking to get "20 part clear, 1 part noise". Choose Fast Path Tracing instead of Advanced. Advanced may have some benefits, but…
Artstation: https://www.artstation.com/muqaddasaman Hey Polycounters! Just wrapped up my final MA project — Timeless Epoch — and I’m super excited to share it here. 1. Initial Inspiration The idea for Timeless Epoch began with my fascination for base-building mechanics in V Rising. I was especially intrigued by how…
Hey there, I represent an in-progress HL2 mod and I'm looking to shell out a bit of cash to get it rolling. I'm not looking to pay much, and this is mainly just for artists who want something on their portfolio or just want to help us out. You maintain all ownership of the art and are welcome to put it on a resume or…
I think maybe a few over the passed 5 or 6 years have probably seen one of my GDI or NOD models, and I think it's safe to say this is a complete upgrade from the past two. Right now I finally got photoshop working (got a laptop) and im trying to texture it. Now, I have a flatscreen, LCD true-life screen, and apparently the…
I see this in Google Chrome: On my wide-screen 1680x1050, I have 2 columns and the shield and gatling gun are slightly off to the left by 5-10 pixels. When I move it to the 4:3 1280x1024 second monitor , I have 1 column and just the gatling gun if off by the 5-10 pixels. So, it seems that whatever is in the last "row" of…
I've found that in certain situations, 5 sided polygons can do a better job at subdividing than a quad and a triangle. Try cutting out some edges of your triangles to make 5-siders and see if that helps. But I would also recommend what other people are saying about modeling a leaf on a flat surface first. You can always…
How about this? Should work in 2016-17 1. do every bool op 2. Quadify mod with size around 5-8 3. edit poly mod , activate edge mode. 4. Go to ribbon selection Tab and click Hard edges on left side 5. chamfer mod amount 0.2-0.4, tension 0 6. OpenSubdiv Left : Proboolean Right: boolean
I doubt a weapon of your quality could be done in 4-5 days too, but clients I work with can barely afford 40 work hours (5 days)weapons (and that's my minimum), so quality suffers - Which is why I said, i wish i had 2 weeks for weapons ;) I'll stop taking your thread offtopic now .. thumbs up ! :)