Final Hi guys, I am creating a hand painted environment piece for the blizzard student art contest during my winter break. starting from a pencil sketch, I have just finished the block-in, please let me know what to fix :) Original Sketch: 3Dmax Block-in: http://zeyanportfolio.blogspot.com/
Seeking a 3dmax artist familiar with basic shaders, simple textures and a good eye for color The task is pretty simple, setting up
basic shaders and diffuse colors/textures for stylized characters. Compensation is negotiable. If this something you are interested
in, please send samples of your work.
@poopipe That is a great idea ! I did what you said and... the results were kind of interesting. I appears that I was wrong in my way to debug vertex colors. The precision is lost at import in Blender and UE4. Also from Blender to 3dsMax. But it appears 3dsMax to 3dsMax is the only way to keep the vertex color at full…
Oh my god ..i finally figure it out.. it is because the mesh path not all english..for my cause, i have some chinese word in the mesh path; about the borden glass thing....if i converb the mesh to editable patch in 3Dmax..then it will perfectly display in 3Do:poly142:
Bishobola : if you use 3dmax , you can go into the unit setup: and just make 1 unit be smaller than 1 inch or someting. We had the same issue with the goat courier , that was twice the size:) and just modified the parameters in the "unit setup " menu Looking good:)
learn how to model in 3dmax or maya first, then layer zbrush or mudbox over that. Too many people here rely too much on zbrush that they forget what good topology is when making their lowpoly. zbrush and mudbox won't make you a better artist, but they won't hurt you either..
I have been working on a weapon. I blocked it out in 3dsMax, exported it as an .obj to zbrush and modeled the high res Weapon. Now i have made a LowPoly version of the gun so i can bake normals (using xnormal) on it. But it seems the normals are completly distorted. The Sheels are kinda connected, even if its not visible…
Looking for skilled 3d people who use 3dsMax v6.x+ and/or Photoshop for use in building models from concepts. These will then be rigged, texturered and animated (by yourself if desired) and imported into the game, Dawn of War. Models usually range from standard units (2000-2500polys) to unique ones (5-7k polys). Bipeds…
really?? i didnt know max capable to work with CAD data non destructively, guess i need a google work its good if there a workflow using CAD and max, but it would be heavy retopology work i guess, 3dmax have parametric? you mean modifier stack?
That's right Ron Clements - Writer, Director and Animator from Moana, Aladdin, Treasure Planet and The Princess and the frog will be at this years Industry Giants. Get you EARLY BIRD Tickets while they LAST. http://industrygiants.org/ event page: https://www.facebook.com/events/571974376505392/ #animation…