Ok, so with the bricks on the walls I am guessing are a texture atm? Best way to approach them would be to sculpt a few bricks in Zbrush. Lets say 3 or 4 bricks and make each side different so you pretty much tipple the usage out of them. Then you can use the 2.5D mode in Zbrush to create a tiled texture. Bake out you…
@PixelMasher Thanks for taking the time to explain your experience more in depth. I went off about the ghosting, but really it's not something I care about -- I don't take it personally however I do still think its generally rude and if I was in the position to change that I think I would -- but I understand your…
Hey ToRuKMactO, Glossiness is a parameter of the specular part of your shader material. If you consider that Specular (aka Specular reflection) is a reflection of the environment around your object where black on your spec map indicates 0 reflection and white indicates very reflective then glossiness indicates to the…
My take, you're planning to waste a lot of money to buy things you will only use a fraction of. It seems like you went "what's the most insane part? I'll take 2", heh. Most parts these days can push enough pixels and polys without the need for liquid cooling or insane power supplies. Liquid cooling is not needed unless…
5 weeks have now passed for the Team Fortress 2: Polycount Pack contest and that can only mean one thing: THE CONTEST HAS ENDED. If you read all of the Rules & Submission Guidelines, then you knew you had to have your entry submitted by 00:01 PST on June 28th, 2010 to eligible for the Polycount Pack. With all of the…
The movement for the original sprite is incredibly simple. Only the arms and legs rotate/roll from their pivots. However, elements from the Sonic Generations model will probably be incorporated to help modernise it. The diagram from Sonic Generations show how there are more joints that roll, which match the workings of a…
Thanks very much for your responses people, I am marking this thread as closed as I have found enough people to work with. --- Note: I originally made this post on Reddit, and am cross-posting this here as I haven't yet found what I need. I'm working on a 2d infinite scroller mobile game and I'm looking for someone…
I´m new in the 3D modeling (I only have 2 months of experience and I am learning by myself studing tutorials that I find in the internet) so don´t be too hard jaja. Nowadays I´m using Blender for modeling and Photoshop for the texturizing. This are my first 6 models, that form a set for the Dragon Knight: Dragon of Olympus…
I use a folder of shortcuts: http://www.rsart.co.uk/2007/01/20/windows-shortcuts-speed-up-your-workflow/ Also at work I do a lot of rigging/skinning. I'm always dropping animations onto skeletons to test them, and by default max looks in it's animation folder. Therefor in that folder I have a shortcut to our exported…
Hey PixelMagus, [EDIT: I had asked how you had gone about setting up your images and everything - but after seeing there's no Flash popup menu when right clicking, and after looking at your code, I assume you made your own site based on his rather than using his source files as they came.] Here's two suggestions: To do the…