This is a template script for Blender, it creates a new image and plots its pixels using Python. This is useful if you need to create any kind of data-texture to use with a real-time shader, among other uses.You're dealing with raw pixels so you can code exactly how those pixels should be generated: you can use…
Hiya, i'm finishing a game engine and I would like to hear from experienced game level designers about a serialization/persistence problem. imagine I have a class called "Pet" in python: class Pet: def EmitSound(self): soundDrv.play("genericPetSound.wav") then I inherit two classes... Dog and Rhino //Dog.py file class…
I was wondering, now that Marmoset has a new feature to do scripting with Python and animation features that support FBX rigs with skinning. Is it possible to make a add-on on that would let you rig inside of tool bag? I've been looking for a stand alone rigging and animation tool for while, so far haven't found one I…
Hello guys. At this point of my school career I am asking my self what can I do to stand out of the rest or what will grant me a solid position when applying for a job in the industry. Today at my school I had a small workshop/talk with an ILM compositor that recently worked in the Avengers Film. He talked about how he…
I'm deciding to finally teach myself how to actually create tools & scripts inside of Maya, and the learning curve is steep. I'm doing okay figuring out how to use the documentation to learn, but I feel like I don't really have any goals that I'm working towards, or even an idea of what I should be doing. It's hard for me…
Hello everybody! Trying to create a quality game asset. Hope to get some feedback to improve it.Software: blender, zbrush, SP.Polycount 10K.Thanks! Artstation High poly and wireframe: Sketch model
Hello! I just finished doing a small script that is really helpful to encode proximity data from scalp to cards. The issue I have right now is that the script is really... REALLY heavy, like it takes a long time to process 50k tries. Anyone has tips on how to improve the result? Thanks alot! import maya.cmds as cmds import…
Hey, This weekend I decided to make another quick model, this time a revolver. Unfortunately, as I made those clay renders, I got some more freelance jobs to do, so the retopology and texturing part needs to wait. Software used: Modo and a bit of mesh fusion. :)
Well it has been a while since I have done any modelling (about a year and a half) but I have started a somewhat serious project so obviously poly-count is the place to go for the crits and stuff. Now the middle frame section need to be re-done as it is messy and also contains quite a few inaccuracies. I still haven't…
Hi everyone!Trying to create a quality game-ready asset. I really need your opinion, what else can be done/improved to make the final render.Software: Blender, Zbrush, SP, 10K tris.Here are some of my refs: Done for now: model HP and wireframe: