Hi Everyone! Here is an Alien Bust that I did on my spare time. Original concept is by my co-worker Nick De Spain, please check out his awesome work here: http://nickdespain.deviantart.com/ Thanks for watching!
TLDR; I wanna figure out a completely freeware workflow to make games. This thread will be the diary of that adventure. The workflow needs to be: -Freeware. -Easy to understand. -Touch all game-dev aspects on a basic level. In other words: to make game development as accessible as possible So - I wanna make games as a…
It's late and to be honest I've out done my capacity to look at this objectively. The screenshots are screendumps out of Mudbox but the base mesh is ~10k and the maps 4x2k The intention isn't to follow any particular breed of Sturgeon and as such I was pretty loose with details. So far I've just generated what I can of the…
Welcome to my thread with everything. Mostly Zbrush sculpts. Since I'm a student of automatics and robotics i struggle to find some time for CG. The best thing I can do is to doodle in ZB. It takes small amount of time and I can learn much in character creation. I will try to throw something here as often as possible…
"no i'm not happy! i was just trying to explain to your brother that its important to whack your own spiders!" not a good movie, not even one i really liked, but one i was watching when i realized i owed this forum a quote
Not my first model, but this was a fun learning process of how to model a character completely in maya. I was following the Gnomon DVD series of "Head Modeling for Games" and "Body Modeling for Games". I feel like maybe there is too many Tris (2000) but I am kinda trying to treat this guy as a "hero" character of a simple…