Don't know if it has been posted here. Did a search, couldn't find a thread on here. Someone has been working on a pbr viewport branch for blender. Really cool stuff though it has some limitations. Its still under development. https://vimeo.com/151511959
Hi all, I'm in the process of trying to recreate an image for a personal project and I'd like to use a PBR texture set created in SD to texture the terrain. I'm having an issue where I cannot apply the texture as a standard material and I am told to use one under the Nature/Terrain material subsection. When changing the…
Hey there, Im looking for some PBR textured characters/creatures specially with the metalness method, but Im having trouble finding them (just for learning and have examples of texture maps and how they look on creatures). Is there any reason? And do you guys have some examples? Thank you so much.!
My attempt at a hand-painted PBR metalness workflow, model is 1430 tris. All critiques welcome. Maps: Normal, Albedo,Metalness,Gloss,Emission. Sword based off this concept I got off Pinterest:https://www.pinterest.com/pin/442830575833710796/ but went with the colors and fiery style of this concept:…
Hello I'm trying to learn how to make PBR materials. I will post my progress here. I started from something simple. This is 1st time when i use specular map, so i'm not sure it is correct and i hope you will help me. Here is the barrel, and maps. Screens are from marmoset toolbag. Please let me know what do you think about…
Hey folks. I decided to make a cracked concrete with some mud inside the cracks to push my PBR skills. Hopefully you can give me some crits. I rendered the texture in few different environments. Here it is:
I've found a few posts about people struggling with this in the Support thread, but I'm curious if there's been any 'official' word on this since. I assumed I'd be able to, now that the calibration settings are in, to load up a set of PBR maps and save them out into a metalness profile, but this doesn't seem to work. At…
What is the workflow and tools for managing PBR based trim sheet atlas? Is photoshop and manual labor the current way to do it? It is pretty straight forward if you don't have lots of stuff but keeping complex high resolution atlas with all channels is very labor intensive.
Hey guys, here's my lastest project project. First pbr stlized done in substance painter. I really liked the end result. Done while doing a awesome mentorship. Better quality / Marmoset : https://www.artstation.com/artwork/4bEy4W
Hi Folks, I thought I would share my recent work; Real time Mauzer built to practice texturing for PBR. Rendered in Marmoset. Software used: Maya, Softimage, Zbrush, Photoshop, DDO, Marmoset Hope you like it.