With that SABot mod for Doom 3 I got my first chance to try out my models in a real fight (the files need some adjustment, just dropping 'em in there won't get you anywhere). Seeing Doom 3's blood decals on them was certainly a weird experience (though sometimes it looked funny when e.g. I shot Ryoka in a way that looked…
Psyonix, an independent video game developer located in downtown San Diego, is looking for a passionate and creative Sound Designer. As a Sound Designer at Psyonix you are an integral part of the audio pipeline, helping the team create compelling experiences. You will bring your creative aptitude to each situation and help…
Hello fellas, its been a while but I have not been idle. A lot has happened since my last post (including me fevering around on the couch for 3 weeks with Corona-virus; Im okay now.). I've been working hard on a variety of things and I'll try to keep this from me dumping in too much in one go. Here is a variety of my work…
I went to Think Tank, 7/12 of my class currently has a job in the film/game industry (myself included, junior lighting/compositing artist). Our course ended in June/July, however only one person got a job right of out school (took till november for me and recently 2 more just got hired over the new year break) To sum it…
I am glad you guys are nudging the discussion towards what needs to be added in both apps. @Mark, i am well aware of such bias from certain users and whether you believe me or not i really don't care about any software loyalty. i am just trying to objectively judge the efficiency of both tools. regarding the 3 main reasons…
Leaving the layout aside for now, the headliner needs some drastic changes. Your logo font does not have any space at all, environment artist is kinda strange at the right, just put it below your name maybe. Your navigation is way too small Why is it underlined ? And then underlined again by the page indicator thats…
I just spent about 2 hours playing each mode and I'm quite surprised with this game to be honest. In some ways, its the best CoD game released to date, in others, it's the worst. To sum it up, here's why I like the game: -it's fun -campaign is intense and action packed -the weapon models and animations are beautiful but…
Thx guys but no I won't finish (I will! but not for this contest X) nothing crazy with the baking, the main idea is to avoid gradients as much as possible, starting from the smoothing groups. If you don't have any gradients on your smoothing group or any weird triangles, you have more chances to avoid potential artifacts…
There is no requirement for artwork posted on Polycount to be exclusively game art. It's a community that grew out of the gaming mod scene, so that tends to be what people focus on, but artwork related to film is absolutely welcome and encouraged! Many of our members dabble with content creation and rendering techniques…
Heya @metalliandy - thank you for taking the time to check these suggestions/mockups. I do understand most of the reasoning behind the design choices, but I still believe that in quite a few cases the end result remains problematic. Now of course everything can be argued for or against, but overall my one main suggestion…