With that SABot mod for Doom 3 I got my first chance to try out my models in a real fight (the files need some adjustment, just dropping 'em in there won't get you anywhere). Seeing Doom 3's blood decals on them was certainly a weird experience (though sometimes it looked funny when e.g. I shot Ryoka in a way that looked like she had a serious case of diarrhea). However, that's not the real issue. Since the bots are still kinda dumb (though thanks to Doom 3's AI they can at least find their way through the levels, unlike even later versions of the HL bots I used back then...) I tried meleeing 'em, just for fun. Kinda futile, they're damn good shooters and surviving a fight against them is hard. I tried the fist on the various characters. I got to Myako (that schoolgirl). Suffice to say it's really damn disturbing to see your virtual hands smack the head of that girl against the walls of the levels (the bots sometimes stay in corners, the head didn't really hit the walls but it still looked like it). At close range and the speed of a deathmatch her face looked jus real enough to make me question the morality of putting such a character into Doom 3.
To sum it up: I've removed the download from my website. Hitting schoolgirls in the face with such a realistic depiction (not even screams, different sounds for the characters obviously aren't possible yet) is something I don't think even the adults Doom 3 is meant for should do. I dont see a problem with Ryoka, she looks abstract enough to not resemble a real person and not exactly "helpless".
I dunno, Doom 3 just beats all the other FPSes I've played on the disturbance scale when it comes to these things. Quake 3, UT, Half-Life (2)... None of them are even close to this. They're more funny and abstract, not so close to reality (hitting people with a crowbar or some abstract scifi stuff isn't exactly something you can relate to).
Maybe I should've thought of that beforehand...
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you should be more worried about you can relate anime girls as real...
It's one thing to judge someone else's content on whether or not you think it's 'out of bounds', but it's showing some real thought to draw your own lines involving your own work. I can understand how easy it must have been after fragging this young lady in DM a couple times, but not everyone shows that kind of restraint.
/jzero
jzero: There's a certain difference between the abstract violence of shooting someone with a futuristic (or even real) weapon and seeing "puffs" of blood fly, that's almost cartoon violence (although at some point even cartoon violence can disturb me, mostly dismemberment), and the down-to-earth look of hitting someone in the face with your fist and seeing their head fly back against the wall, leaving a blood splat, then recoiling forward and being hit again by your fist. None of this was real by itself,the head didn't really hit the wall, it was just a flinch animation, the blood didn't come from that, it's just the effect of being hit near a surface and the model doesn't even look particularly realistic unless you don't see much more than the face AND don't look too closely but how it all came together... I don't even want to think about how it feels to kill someone in real life...
Sorry just joking, I think I understand what you mean, and it is certainly a good experience and a thought provocing for yourself, but do you really think that by removing the playermodel from your page, you can actually do something against violence (against children)?
Someone could even argue that by letting others experience what you obviously just experienced, you can open their eyes (a bit).
Actually someone could argue that by letting others experience what you obviously just experienced, you can open their eyes (a bit).
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Someone would already have to have such a mindset first. It would be like preaching to a queasy choir.
Someone would already have to have such a mindset first. It would be like preaching to a queasy choir.
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I disagree, lots of people simply don't think about stuff like that, or might think in an abstract layer that hitting children is good for them (old fashioned style), these people might change their oppinion if they are confronted by this in a very drastic and visual way.
On the other hand, you will certainly not change someone who regulary hits children/woman, by making a Doom3 playermodel available or not.
And for people living out their secret (sick) dreams of hitting children/woman in a game... well, maybe they don't do it in reallife then.
I've removed the download from my website. Hitting schoolgirls in the face with such a realistic depiction is something I don't think even the adults Doom 3 is meant for should do.
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Good call. You are a respectable gamer. Now if only game developers were as intelligent as you.
BTW, screenshots wouldn't do it any justice, it's how everything came together.
Marine: 1. From a distance it wouldn't have been even half as realistic since it's easier to see what's going on.
2. There's something much more active about attacking in first person with a "weapon" you actually have.
If there was a game that realistically portrayed you smashing people's heads into walls and cracking their skulls I wouldn't find that funny either. I wouldn't play Manhunt.
I do agree with Makowka to a certain degree.
but while I disagree with censoring other peoples work, I do totally support your decision to remove your own, it demontrates moral integrity.