Hey all, Old dog here trying to learn new tricks! I am mucking around with ZBrush and 3ds Max to make some normal maps. I have only just started so they are quite poor, but what I am finding is that 3ds Max renders don't really show off the texture like I see amazingly done on here. This is the best I can make it look in…
Hi Guys, Thanks for the compliments. Just for curiosity, the mecha took me: 1 Day for guns 1 Day for lower body and legs 1 Day for everything else. So, I guess not that much. I'm not sure if I'm fast or slow, but as long as I'm happy.. thats the point. Now..to get this thing on a low poly...will be a nightmare. At the…
Hmm. Yeah, seen this test before. My first reaction is that the surface quality of your object is being almost entirely determined by the diffuse and the other maps aren't quite getting to show off as well. Some ideas 1. Bake a projected ao map from your high poly and a simple ao map from the combined low poly, then…
Hey Polycount, I am here to ask for help on how to show off textures in a portfolio. what tips / setups can you share with me for showing off texture work. (apart from being in the context of a scene) links to tutorials or peoples work you feels presented well. I've tried UDK but I'm a beginner with that so it all seems to…
Hi everyone, i finally feel i have something worth showing. I have been working for a bit as a 2D guy in the Industry focusing mostly on the Environment side. Was lucky enough to ship an AAA title as my first project and worked as a Environment lead for EA, after that i decided to move to Berlin and work as a Freelancer.…
Thanks. The comment on my characters. What is lacking about them? For game ready wireframes is it the polycount, edge flow, just asking for what I need to do to improve.
@ Guriamo and Viq, Found out what I was doing wrong, i think. I had two bitmaps applied on the matrial for the plane; One for RGB (on Diffuse slot), and the other for Alpha (on Opacity slot). Once I applied both, I think I turned on 'Show map in Viewport' button on "Opacity layer" which turned 'Show map in viewport' button…
What is the best technique for rendering a room with a window showing an outside environment? I can imagine using an HDRI or something. (But I only want it to show the environment, not light the scene). Or maybe by using an image plane? Or is it best done in post-composition, and if so, how do you incorporate DOF masks,…
If you are or any one is getting any "brand name" versions. I usually watch repair techs & they have .02's to add to the internal workings of which cards(companies) are good in comparison to the others, 1 & 2 some helpful information for the longevity of your products & when to check/change "pads/paste", are also mentioned…
Thanks a lot for your message, I found your perspective really interesting and it actually resonates a lot with my own thoughts. I didn’t mention it in my original post since I was mainly asking for portfolio feedback, but on the side of my current 3D work, I’m also building an indie game project with a friend I met…