Company Description Interested in working for an exciting company that is redefining the way people play video games? Interested in working for a world class company in a fun, and rewarding environment in Barcelona? Then Gameloft is the company for you! About Gameloft Leader in the development and publishing of mobile…
Tech Animator (Rigger) * Barcelona, Spain * Full-time Company Description Interested in working for an exciting company that is redefining the way people play video games? Interested in working for a world class company in a fun, and rewarding environment in Barcelona? Then Gameloft is the company for you! About Gameloft…
Description: We're Drop Games, Inc. a newly founded angel-backed gaming startup, and we're growing our team! We're hard at work on a cross-platform fighting game built on top of UE4 and AWS. The project is past its prototype stage and we're rapidly accelerating development, which is why we're looking for talented…
[FONT="]Technical Level Designer[/FONT] Red Storm is now hiring a Technical Level Designer for The Division. [FONT="]The Technical Level Designer takes the initiative in the Design production to create tools, processes and guidelines to assist the creation of the game. He/she optimizes the use of the engine/tools…
Yep. Max has some decent modeling tools and workflows but it's really fallen behind in terms of animation and for studios that have anything other than a bare bones animation pipeline, they are going to pick software that is more than likely to support their full pipeline in a way that works for every department not just…
Senior Programmer Ghostly Studios is a rapidly growing independent development studio dedicated to building quality online and social games with an incredibly strong community. We are looking for a senior programmer to take on a leadership role within our growing studio on several upcoming projects in varying scale. The…
Hey there (again), Like to spend some weekly hours on a horror game with balls? Short and simple version; we're looking for help on our game project Tower22: - Environment concept artist - 3D modeler (Environments + assets) - 2D texture artist (mainly for the environments) - Later on an Animator & GUI Designer, though…
Hey all ! :) Was cleaning up some code on my 2017-2018 codebase and stumbled upon this old piece of work that i did for PolygonFlow's first iteration last year; a basic licensing function that worked with Gumroad license keys. <code>urllib2 def gumroadLicenseChecker(license_key, user_email, check="true",…
Poly count does matter, if you're going into a realtime game and even if you're rendering, you want to make sure your models have just enough polys to hold the detail but not an excessive amount that they cause other systems (rendering nodes and player machines) to chug. There are other external factors at play most of the…
Hi, My name is Valentin Nadolu and I'm a 3d artist with 12 years of experience in AAA games and other real-time type projects. I've worked for 10 years at AMC pixel factory in Bucharest starting as a 3d Vehicle Artist, then Lead 3d Vehicle Artist and even as Project Manager for a while. After that I've worked for INDG in…