Hi, I'm starting to relearn 3d max and setting up my own hotkeys for it and was just wondering a few things; 1) In Silo, ASDF = sub object mode hotkeys to quickly go from vertex to face etc. I've brought this into max to replace 12345 and it works fine, so I was going to edit 12345 to do some other stuff and apparently it…
I have been modeling for the last decade, but it's always been menial models, no high-res work. I've only ever dabbled with Zbrush and Mudbox, never diving into it deeply. Myself and my friends have done moderate work in Unreal Engine 4 and I enjoy the workflow, but I am wanting to up my quality and begin making normal…
The base mesh (from side ortho) seems to be okay, the front view however needs some work, but id fix this in zb. I would try to avoid triangles in the base mesh, just to avoid pinching when subding the model in zb, I would go back and erect a proper base mesh before thrusting it into mudbrush. Some of the proportions are…
I really want thank everybody for the encouraging comments. Having that alone helps any art piece become a masterpiece, in my humble opinion. Der Hollander - I did all the sculpting and painting of the textures in 3d - Coat. I think the problem with the normal maps on the logs is that when I put them into Maya I didn't…
in vienna... visit the dome. the nice thing there is that you can go up on one of the bell towers which gives a nice view - imho nicer than from the "riesenrad" / ferris wheel. Depending how many tourists are around you want to see the "must do's": heldenplatz + hofburg (imperial palace), schoenbrunn (summer palace),…
Lady Death Fanart Collectible: Part 2 Hair and body adjustments Hi there! It’s me, Rob Zepeda. In this second post I’ll be sharing more steps in the process of creating a Fanart collectible statue with Lady Death as protagonist. Hair With the head merged to the body I started to sculpt some general shapes to see the flow…
The number of studios delivering for a Hollywood blockbuster is pretty astonishing. This is actually happening more in the games industry on AAA tiles as well, but I think that the difference is that it is not as publicized. I attended the talk by Maarten Van Der Gaag from Guerrilla Games discussing how they employ 7…
Don't stress about picking just one thing, realize you are picking which you will learn first. If you want to make a career out of this you'll need to get good enough at one thing in order to become employable, but when that gets old you start to branch out into other things. If this is going to be a life long career…
Sorry for the lack of clarity in what I was looking to achieve! The end result I was looking for (in my mind) was a moderately-higher polycount than the LoZ: A Link Between Worlds models on the 3DS. Not quite Skylanders, not quite N64/NDS, but somewhere in-between. I admit that I was only looking at a (very) limited number…
The event structure is built because of the four ways people learn. There is not a one person at a time kind of basic event (we avoid that corporate lecture flavor). All instructors will be either setting example by making art or demonstrating in front of you or doing spoken presentations or acting as a mentor. Each one is…