LEAD LEVEL ARTIST Role Overview Remixgames is looking for a self-driven Level Artist with solid technical background and skills that can push our game to the best it can be, this includes new innovative looks and lighting. You must have a passion for games and being open to creating new looks. Unfortunately this is a…
LEAD LEVEL ARTIST Role Overview Remixgames is looking for a self-driven Level Artist with solid technical background and skills that can push our game to the best it can be, this includes new innovative looks and lighting. You must have a passion for games and being open to creating new looks. Unfortunately this is a…
Hello, I am excited to join the Beast contest! The Oppressed - Once a great prince who sought for the justice of his people, he eventually became the ruler of his country with great promise. With all intent to do good, he realized that his power was limited by that of his own advisors and the rich overseers who cared for…
We are a team of two (one programmer and one lever designer) developers that are working on an indie title for iOS and Android devices. We would like you to join us on this project. Due to the lack of funds we are not able to pay you, so at this point the only thing that we can offer you in return is your appearance in the…
Ok so after the last few weeks working on my anatomy and being chewed a new arse im blowing shits the size of small nurf footballs out I decided to take my much necessary advice and continue to work on anatomy slowly and back to the routes, so Im buying my freedom of teach figuring this week so in the mean time I figured…
Alright so, most digital photo frames you can buy have horrible TN panels with bad-average viewing angles, and are fairly small. I can pick up a *VA panel 15" or 17" Dell Ultrasharp for like $10-20 from the local university surplus. Then I just need a wall mount and a simple device to run the thing(and something nice to do…
Hello, I haven't been to Polycount in a long time so first of all happy 20th birthday to this amazing platform! My name is David and I just finished my 3D Game Art course at Sheffield Hallam University. Please allow me to share with you the character that I worked on in the past three months alongside other university…
PART THE FIRST: Concept and design. I'll keep this post short for now, but thought I should include the concepts I've been working off of. Top left corner is the costume design from Leon Bakst, and the main inspiration for my pose/character design. There were some things I decided to change from the original design, not…
What you're referring to I think would only work well in games (where the viewer also has the ability to change their point of focus), and then I think only rarely (and if done subtly). As throttlekitty mentioned, our monitors don't detect eye movement - and neither does paper (magazines with screenshots, posters, etc). If…
Agreed with Hito. If the viewer wants to watch a clip twice, it's trivial to rewind and view again. Your four-armed dude is lacking a lot of weight, especially on his attacks. Simply lerping from one pose to the next betrays how light he feels; you need to add in some overlap and settle to his movements; I know it's a type…