Hi everyone! I’m working on a material I created in Substance Designer, and I’m running into a visible tiling issue once I bring it into Unreal Engine 5.6. I’ve attached screenshots showing how it looks in the scene. The tiling (2x2) appears especially clearly horizontally. I’ve tried making small adjustments in Substance…
I have an ortho projected photogrammetry of a racing track rumble /curb stripe . It follows a track turn so is naturally bent . With drain plates going in parallel . I need to straighten it into a repeating texture . Usually do it in 3d package with bend modifier first then a tedious job of UV points matching . re-baking…
There's alot of talk about the engi getting an update too (Forum-talk). There was some talk about the newspaper with the engineer in it, the engi inventing stuff for the 2 other guys and something about a wrench flying towards the demo/soldiers faces in the "WAR"-image. I play an engi the most so I'm reaaaaally looking…
Happy New Year and a big milestone for the Bi-Monthly Environment Art Challenge as we kick off number 100 for the months of January and February! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our…
Hello, Adding to the great info above : in its current state your head texture is already higher res than the one seen in the lowpoly TF2 Engineer demake. Therefore besides technical tricks like miroring or reusing UVs, you also need to practice painting textures at the pixel level, handling them in a impressionist manner.…
For the tinting, what engine are you using? Both Unreal and Cryengine can tint.. Is the vertex paint for blending of textures? Like this? http://docs.cryengine.com/display/SDKDOC2/Blend+Layer If it is you should do it with your textures al setup, in max or in the engine you're using. It's hard to apply it before you see…
Hey hey everyone! =) I’m running into a pretty specific issue, and I’m wondering if anyone here has faced something similar or might have an idea on how to fix it. Setup- Engine version: custom Unreal Engine 4.27 branch based on the Oculus branch- Project: VR (PC, not mobile)- Renderer: Forward Renderer- Antialiasing: MSAA…
In Unreal Engine, there's composite textures that help kill specular on noisy surfaces (their reference images kinda suck, but it's great for terrain and flat surfaces): https://dev.epicgames.com/documentation/en-us/unreal-engine/composite-texture?application_version=4.27 Valve talks about a similar problem/solution on…
This week I finished setting up the sniper rifle inside Unreal Engine along with a small environment to showcase it. I produced multiple renders as well as several cinematic videos to present the weapon in context. I also created two different texture variations for the rifle while keeping the same base model. This allowed…
I’m a freelance 3D artist specializing in: • Game-ready 3D assets (characters, props, environments, modular kits) • Stylized & semi-realistic workflows • Game mod development (including but not limited to Hytale / Minecraft-style environments & systems) • Live2D model creation & rigging I focus on clean topology, optimized…