Hi there, first time making a thread here. If anybody wants to follow the progress in any other place feel free to check my Twitter and Tumblr: https://twitter.com/Wabbaboy http://wabbaboy.tumblr.com/ So, I'm a 3D artist living in Europe, I don't have professional experience but I worked in a couple of quite long student…
Unfortunately though, the skeleton itself needs to change. The rigging/skeleton for the fingers will be deleted, leaving only the upper and forearm bones, which will be elongated for the wings. That is what the example model shows. I suppose I COULD leave all the rigging for the fingers in and the wings would just have…
Hi All, I am currently in an game art team that is moving from DS titles to Wii and I wondered if anyone could give me any information on the technical limtations of Wii game art? Firstly, what are the optimal texture sizes and poly counts for a Wii game character ( bearing in mind there could be up to 8 characters…
Hey BigErn, looks a lot better than before. Good work! I'm not going to write anything about anatomy, since I know jackshit about it, but I guess that ditzy look must be hard to nail. Before the last update she was looking a bit mentally retarded :p I am hoping that you will work a bit on the wings; they look very soft…
Job Description Technical Animator
(Rigging Artist) Visual Purple is
looking Technical Animator, who is adept at rigging complex hard surface and
organic characters and props for full-time on-site work at our Boise, Idaho
office. The ideal candidate
would have experience working with the Unreal Engine 4 and expert level…
Hello, polycount people! This is my first topic here o:) I've just finished modeling the Samurai character. You can check out the full project on my Artstation: https://www.artstation.com/artwork/k4GQ8d The original concept is by Kati Sarin S. (https://www.artstation.com/artwork/3o1Grg) I've started it as an entry for the…
In an effort to post here more and get up with the big leagues,I'm going to post character fanart I've been working on. I know its nowhere near complete, but I'd like to get some critiques from the amazing artists on here. I'm trying to just get a nice sculpted, and textured piece, to be rendered and then post processed.…
** Updates ** Here's some updates to the scene. Added some plates, barrels, sacks of stuff. Though not sure what types fits the scene yet though... ??. Do need to fix the meat, and the hanging gun as well. http://cyoungblood.com/images/WIPS/Barrel_Ambient_Wire_2_120308.png…
Just watched it. It's pretty good. But..... a few things I didn't like. First, Finn held his own for too long against Kylo Ren. He was a storm trooper, his weapon was a blaster. He shouldn't be able to use a lightsaber out of the blue... If the movie had shown him holding that Stormtrooper's melee weapon in the beginning,…
I'm currently a college student and I'm focusing my study into my Rigging and Python Demo Reel. This is my first pass at how to present this Asset in a Demo Reel. https://www.youtube.com/watch?v=KHwTeiXhZfk Other things I will do for this Demo Reel piece... -Reduce the total time for an Asset to 15-20 seconds. 26 is…