Hello there, i want to improve my basic texturing knowledge and iam quite not sure if the techniques from Eat 3D-DvD are still common for now because the dvd is several years old: "Next-Gen Texturing Techniques" / http://eat3d.com/texturing Please let me know if this dvd or another tutorial that could help me to learn how…
Hello there!I'm looking for remote work as a 3D modeler and 3D Texturizer. I started working since 2011 in the 3D world in production teams and studios at a very young age, also as freelance. I have experience in the film industry, video games and commercials. Specialized in 3D modeling, lowpoly modeling, hardsurface 3D…
Which is where, exactly, on a model using weighted normals? That advice applies when you're baking a normal map from a highpoly source, which is not the case here — or so I assume by the OP's statement about using weighted normals, and the wireframe showing so. I would also stress that the word 'need' needs emphasis in…
First of all I'm not really a character artist and this is my 2nd 3d character. I did this character for a short animation school project. We are planning to use CE3 sdk for rendering but I'm having problem importing skeletal animations :( I need crits/comments especially for the textures because I believe that it is my…
I'm not sure how to create this effect on my texture and wondering if anyone can suggest somewhere to begin. Basically I'm looking for an effect that is garbled, but still sharp and pixelated. You can see it in this screenshot: The effect is caused by viewing my raw texture from an extreme angle in Unity, but I'd like to…
So I tried to bake textures using MT3. I've used it for baking normal maps, but I want for now to bake metalness, roughness and albedo. Marmoset bake the normal map perfectly, but the other textures are completely black or white. I have no idea why. I tried with different samples, format (.tga/.jpg/.psd) and the result is…
PBR is not a new technology introduced with PS4/XBox One, it is just an other approach to render photorealistic images. It depends a lot on the capability of hardware, in a way it is like the transition from hand painted texture to normaled textures. You dont need to paint all the information for a surface (in this case it…
@Marc31: I did a bit of research before posting this thread and the internet recommended that I do exactly what you just said. Didn't fix it. As for the texture in photoshop, here's a screengrab of the texture zoomed in to the area shown on the model. As you can see, there's no blurring present. @Mik2121: When you say it…
Just WOW! man your textures are amazing! Im learning or trying to do handpainted textures but im so bad... can you recommend some tutorial or something? I just started doing rocks, wood and "easy" textures but when i see textures like yours i get depressed :( PD: Its my 1st Polycount post and the english is not my native…
Hi guys I'm having a workflow issue. I unwrapped my model in 3-D studio Max did A UV template ,sent it to Photoshop, set up my texture brought it, back checked it in Max to make sure it was lining up on the model everything looked great. I exported my model to Z brush imported as a OBJ tried to apply that texture to the…