Well at the suggestion of previous posters I've been using an many varied references such as photographic images and anatomy drawings. Admittedly, to me he still looks comical (this is a bad thing). :poly124: My end goal is that this dude will look both unique and realistic. I'm not necessarily trying to translate a single…
EQ: For me, it's just been a lack on content. That's why I tried it a second time. I first tried back in the earlier days of streaming, and there wasn't much. I think I watched the Pixar biography thing, then pretty much crap after that. Since then, I had read that they would have new movies 30 days after the video…
Junior is usually looked at as more or less right above intern, very closely behind associate (associate usually starts to get bigger tasks, and as time progresses will slowly start getting mid level responsibilities as they move into that mid position). So, intern < junior < associate < mid. Difference between prop and…
As the Former Resident Firearms Nut here on the boards, Looking at the design, the curvature of the buttstock is a bit jarring and the weapon is front heavy, Think about what's going on under the shrouds and applique there. The beam or bullet barrel is going to be straight, because beams are straight and The Germans tried…
You can write a game using SDL, making a Linux port is trivial after that. That's what Epic did for the UT200x games. Maya is available for Linux, we just need to bug Adobe enough to get a Linux Photoshop. I mean, there's Mac Photoshop and Mac OSX is a Unix derivative so the difference shouldn't be that big. If they geared…
Hi I have a problem that i can't figure out for a while .. i was trying to use VRay in maya for the first time so i exported my texture maps from substance painter by using VRay configuration to attach them to "VRay mtl" in maya by following the Allegorithmic documentation on their website!…
Hello everyone, We are working on an open source game named Cyberbit game, it will be 2D side scroller and 3D third person game. For 2D we are using C++ and SDL, so that it can be portable. For 3D version (freeware) we are using unity 3D game engine. The game is battle between with 21st cyber gadget guy and evil powers.…
EDIT: I seemed to have to posted in the wrong forum with a somewhat similar name. I've re-uploaded it here. Sorry about that. --- Hi There Everyone! I don't usually do these kind of contest things but this time I'm going to give it a shot. What I have for the illustration category is a group shot of multiple characters…
so i post pretty often on other forums & neglected this one for far too long. i've been trying to develop a bit more of a presence on here lately & i appreciate all the great crits on the fighting game character i've got going. Thanks! right now i'm also in the process of trying to revamp my portfolio/website & i was…
So here's the model I'm working on: I'm trying to go for a shading style that mimics arc-system's art style. Similar to this: I'm working on texturing the 'Inner Lines' that Sol's got on his deltoids. From the GDC talk that Junya did on the subject, they seem to use intersecting polygons to mimic an outline. Like this:…