I had a free week between semesters, and because I have wanted to explore more stylized stuff, I bought a tutorial on how to create a stylized sword prop by Sabrina Echouafni on Flipped Normals. As someone who is still relatively new to sculpting, I like stylized stuff because it is more forgiving, and I can just have fun…
I've always wanted to see what it would be like to step inside the worlds of some of my favorite video games. Once virtual reality headsets became available to consumers, this actually became a real possibility. Not a whole lot of mainstream properties have made the jump to VR yet, so I decided to try my hand at making an…
Looking nice so far! The blade has an interesting look with the swirly texture. I'm not sure if it really sells the reflectivity of the metal though. It kind of looks more like worked flint. Have you considered a more "mainstream" reflective look with straight highlight streaks, similar to this example by Gui Pu?…
Looking nice so far. I would suggest adding some variance in detail, adding some lower-frequency areas for the eye to "rest". For example not using the same rock models everywhere, but having some differentiation. The roof opening looks a bit odd with the same high frequency rock as the lower walls, like it could cave in…
Tldr; Add colors, stop & do other things come back later. "stuck on textures" i am getting more into colors lately & i feel this is very "one toned". Maybe this is why it may not be interesting enough or satisfying for you? I can say for me (outsider looking in) things do feel off for me also. Did a search term that might…
EDIT - Project done, final shot, more shots bottom of page 1: Hello Polycounters! I'm posting a new project I started yesterday. The aim is to show something not biped/humanoid on my portfolio, as well as improving my hand painting skills. I'm doing it as it is in game, the closest I can to the in-game model. So here is my…
Bit of a sensationalist headline, but not as bad as cgdig's 'Silo almost dead'. Here's what the developers posted: Personally I feel that's a real shame, as Silo has a fantastic workflow. It saddens me that the big guys still haven't adopted half the things that make Silo great, and it saddens me possibly even more that…
Hi! everyone! this is my first attempt on creating assets in League of Legends, I choose Kno the Bone Transmutant a yordle design by talented artist Esben Lash :) well this is my 2nd attempt also on modelling a yordle, I modelled some 4 years ago, I think, and its really bad xD here's by ref board here's the first WIP in…
[ame=" https://www.youtube.com/watch?v=NXPkJJuM_Xs"]http://www.youtube.com/watch?v=NXPkJJuM_Xs[/ame] I teach a class in Bangor, Maine where the students get a chance to study 3D animation, 2D art, or video game programming. I wanted to take this opportunity to show off the hard work of the 50 16-18 year old students to the…
Hi, We are putting together a team to participate in the Game Jobs Live game jam!
https://itch.io/jam/gjl-game-parade Currently we need a Unreal Engine programmer! It is one-week long marathon to showcase your talent and to have fun together building short experiences or tiny, fun, games. From Sunday 21st February until…