Hello! We are looking for an artist to do full modelling, rigging and basic animations for a Unity project research project. It would consist of both male and female models, wearing a variety of clothing options. This is for a research project based around ancient Rome, so reference images will be provided. The animations…
If I import in Unity (urp metal workflow) from my modeling app a fbx character assembled by several meshes (seven), each with its own uv/material/texture, the engine sees the uvs/material/texture of the first mesh which began the ensemble (say the body), and assigns correctly on it its own material and texture: the other…
Hi, I've just recently finished a character sculpt as part of my minor project in college. I'd love some feedback outside of college. The context around the character is: - Failed experiment - 11 year old boy - Has just awoken after a month inside his test tube/vat thing and broke out. - Nervous/Confused. Character Thanks.
Character Modeler Looking for 3D Character Modeler to work on a high profile film in Los Angeles, CA. Must be able to model and texture Characters. Proficiency in Maya and or 3DS Max is desired. Must have 3-5yrs production experience in Film. If interested, please send your resume in word format to…
A process that ensures a smooth collaboration with the best outcome that fits within the scope. This process will support us in both communication, production and finding the scope that you need. - Delivery with clean files and naming conventions.- Art that works and on time, ready for implementation depending on your…
Generic Female Character Generic Male Character Low-poly realistic characters created using Zbrush for digital sculpting and poly-painting, Maya for Re-topology and Photoshop for texturing. Characters Polycount: Female 15291 Male 18395
There're already some good points by the guys above, im just basically repeating some of them: - damaged sword design suggest that the character has already been in a bunch of battles/fights, but the armor parts are mostly clean/ smooth/new suggesting otherwise, which doesnt make a lot of sense putting them together. -…
Hi Im a 3D artist with over 10 years of industry experience looking for single characters or assest to work on.
I specialise in characters and props.
I'm looking for Paid remote jobs, single assets or groups of assets, nothing long term. My Portfolio is Below: https://www.artstation.com/kylerh My Email is:…
I do not really know where to start with rigging. I want to rig a high poly character for posing (not animation) purposes. I tried ZBrush Transpose master and a ZSphere rig but it just won't work well. I also do not really want to learn very advanced rigging for animation. I just want to be able to pose a Highpoly…
"Is it possible to transfer a Maya (or Blender) rig directly into Unreal using FBX and keep the weighting?" That's kindof my point : by tackling a tiny portion first and taking it all the way down to the finish line (instead of doing a full character), you'll force yourself to run into this kind of question earlier than…