Hiya fellers I am faily new to the whole character modelling. I shifted from environments to Character. Yay thats So out of all my characters, I noticed I never actually modelled any females Here are some studies of female modelling. The two are different for models. EDIt: And no, the references I am using are not nude
If I import in Unity (urp metal workflow) from my modeling app a fbx character assembled by several meshes (seven), each with its own uv/material/texture, the engine sees the uvs/material/texture of the first mesh which began the ensemble (say the body), and assigns correctly on it its own material and texture: the other…
Hi all, I am a 3D artist from London, UK currently looking for more development work. I have experience with several studios including Sony and Future Games of London and am currently looking for more work with a studio/team. I try to work with a wide range of styles, from realistic to stylized and am currently in the…
Hello! We are looking for an artist to do full modelling, rigging and basic animations for a Unity project research project. It would consist of both male and female models, wearing a variety of clothing options. This is for a research project based around ancient Rome, so reference images will be provided. The animations…
"Is it possible to transfer a Maya (or Blender) rig directly into Unreal using FBX and keep the weighting?" That's kindof my point : by tackling a tiny portion first and taking it all the way down to the finish line (instead of doing a full character), you'll force yourself to run into this kind of question earlier than…
Hi, I've just recently finished a character sculpt as part of my minor project in college. I'd love some feedback outside of college. The context around the character is: - Failed experiment - 11 year old boy - Has just awoken after a month inside his test tube/vat thing and broke out. - Nervous/Confused. Character Thanks.
Character Modeler Looking for 3D Character Modeler to work on a high profile film in Los Angeles, CA. Must be able to model and texture Characters. Proficiency in Maya and or 3DS Max is desired. Must have 3-5yrs production experience in Film. If interested, please send your resume in word format to…
A process that ensures a smooth collaboration with the best outcome that fits within the scope. This process will support us in both communication, production and finding the scope that you need. - Delivery with clean files and naming conventions.- Art that works and on time, ready for implementation depending on your…
Hi Im a 3D artist with over 10 years of industry experience looking for single characters or assest to work on.
I specialise in characters and props.
I'm looking for Paid remote jobs, single assets or groups of assets, nothing long term. My Portfolio is Below: https://www.artstation.com/kylerh My Email is:…
Generic Female Character Generic Male Character Low-poly realistic characters created using Zbrush for digital sculpting and poly-painting, Maya for Re-topology and Photoshop for texturing. Characters Polycount: Female 15291 Male 18395