hahaha...NO! Just like available models on Turbosquid and Crativecash wont replace the jobs of modelers. Auto-rigging system and scripts will help super small indie projects but for bigger professionnal works, an entitled specialized rigger who know his expressions, nodes and python will always be in top demands in the…
Thanks Guys, all great and good replies. Well I have been finding that UDK's mat editor is being quite limited and as much HLSL I know it doesn't quite cut into the things I would like to be doing. We have hit on some problems and not having access to source has troubled our team, we know the effect is theoretically…
Spark: Thanks for the compliment. The trick seemed to not quite work the next time around and i'm not to keen on eyeballing scale and placement so i'm still trying to find something i can to that's reproducable that will solve my problems at least for this .ztl ....... this is bringing back nightmares from Dom War with…
"Pixel Normal WS node" <--- THIS That's the problem. More precisely, you're trying to change the Normal Map through this PixelNormal node, thereby causing an infinite loop. The normal map needs to have different logic.
No it's not a pluing. Adobe made "material" panel few years ago where you could load sbsar. it reads a layer as rgba input. Makes it into smart object and put live sbsar processing on top of it. So far I use height to normal map ,height to smooth curvature and height to AO "materials" It works best if you document follows…
While I agree that working on something else for a bit (preferably something smaller and quicker, as to you can bang it out complete with polish before you end up fiddling and second guessing too much) can help when working on a large project, I just wanted to chime in and say knowing when and how to finish a project…
I'm taking the plunge from working with shaders in node based editors (like UDK's material editor) to writing code out by hand. It looks like I'm going to have to use GLSL because for various mysterious tech reasons (this is beyond my control). Is there any rendered out there that will let me load in GLSL shaders and…
In search of a Unity Level Designer who is experienced with node based material editors like ShaderForge or the Unreal Material Editor. We are looking for someone who is comfortable working with light baking and very experienced working within the Unity Engine. Please send code samples and portfolio links to…
Studio: Atlantis 3D Studios Project: Project: Rialto Type: Profit Share (Core Team) Location: Remote About Us We’re an indie studio dedicated to recreating Renaissance Venice as it was in the late 15th century with engaging and fun gameplay and story to accompany it. As fans of history, and video games, we’re building…
I think you will have a keen advantage when it comes to space relationships that designers or environment artists who did not study architecture had to learn on the fly. Either way you go... going through a degree shows that you have the capability to stick it through a long term goal which regardless of what people think…