I'm taking the plunge from working with shaders in node based editors (like UDK's material editor) to writing code out by hand. It looks like I'm going to have to use GLSL because for various mysterious tech reasons (this is beyond my control).
Is there any rendered out there that will let me load in GLSL shaders and materials and see them being rendered while I learn?
Replies
http://www.geeks3d.com/glslhacker/
http://glsl.heroku.com/
Lets you live-edit and gives you rough estimates on shader costs.
It's kinda fiddly but worth it if you're taking the shaders into a proper game rather than playing around. Especially on mobiles where graphics are costly.
http://wiki.polycount.com/CategoryShaders#Tools