I am an experienced Unreal Engine developer and am looking for a art partner to collab on a game kit with working assets. You would make the models and PBRs and I program mechanics for them so they work and can be used game-ready. Also I would add further effects and adjustable parameters if required. Examples for such…
Looking for additional character modelers to work alongside existing designers who can style match the examples. As well as individuals well versed in editing existing models. Currently, we operate in Blender and use the Unity engine. Our motion capture is done via Xsens. Familiarity with Blender required and Unity is…
Kind of ironic to go from medical 3d modeling to making weapons lol One thing I will say is I would consider having your medical portfolio not show up on your home page, recruiters will mainly want to see relevent art pieces to the job your applying for, the other stuff is cool too but probably not necessary to see when…
Hey guys, I am writing a report for my Uni course based around the creation of normal maps. Now to my knowledge there are 2 main methods to creating a normal map. A) You can generate a normal map from a height map, B) You can create a highpoly model and bake the information out from it, As far as I am aware these are the 2…
The headshot looks to me like a canned sequence, though we'd have to see more examples to be sure. The head is swapped with a damaged head, with pre-rigged skull-flap, and gib particle fx. You can do quite a lot with mixing skinned rigs with blendshapes. Also could just be a bit of smoke and mirrors, early trailers are…
Hi, Looking for a freelancer interested in some ongoing casual work. Assets will be for an arcade archery mobile game with different themed Environments, Bows & Arrows. Below are examples of the visual style we're aiming for. Arrows Example Environment Example Environment Example Please send folios to the following email,…
Hi everyone, We’re looking for freelance 3D artists experienced in creating realistic 3D models. Task: Create a photorealistic model of a pest beetle. Use the main reference for modeling:…
I'm sure there are people, who have been using U4 for some time now, but I only got access a few days ago. I wanted to do something modular, so this space station/maintenance area was kind of a perfect oportunity to try out U4. So far I'm superhappy and impressed by how good this engine is! Never been easier importing…
Hello everyone, I want to share a new tool I've been developing for some time now called VmBaker. It is a texture baking tool mainly targeted at game developers for making low-poly models - but it's really up to you how you want to use it. If you're tired of exporting models from Maya to Blender just to bake beveled edges,…
Hi guys, I'm looking to gather information on scenes like these below. Basically a water scene which is limited to a volume. It doesn't have to be 3d, but most of them are anyways. So yeah, if you can link to such images I'd be very happy (and I'm sure others love this style as well!)