thx guys I'm glad you like it :) . @A. Ceylan: thx bro and oh yeah you will. XD @bipolar: thx. yes I took the diffuse map and used the app smart normals. It's a very cool tool to create fast normalmaps. really quick and easy. its not really neccessery to sculpt your fabric deatils into your model. I would just do it if you…
Quality sample projects can be found on Fab, for example https://www.fab.com/category/tutorials-examples/tools--unreal-engine https://www.fab.com/category/3d-model/buildings-architecture?is_free=1&technical_features=modular
Hi and welcome to Polycount! I have moved your reply into a new Topic in the Marmoset section since this seems to be specific to Toolbag. I hope this helps!
With a small and dedicated team, we are currently working on a first-person tactical co-op game using Unreal Engine 5. The game features a realistic, military-focused setting with a strong emphasis on simulation and tactical gameplay. We are searching for an ambitious generalist with a high focus on art and tech-art…
Something I just found off the Fazed site but I thought would be interest to Polycounters This is not a rendering, it's real- fooled me at first. The rest here - pic album
POST-MORTEM "Greetings from Blizzard Entertainments World of Warcraft development team and University Relations representatives! Thank you for participating in the World of Warcraft Student Art Contest. We appreciate your hard work and your interest in Blizzard Entertainment. Judging for the contest has concluded.…
In my experience, Ai tools make sense to use as a shortcut for small bits of menial work. As long as the task is well-defined with plenty of decent-quality source material for the model to pull from. And only if I am able to filter the output using my own specific subject-matter expertise. It's great at handling the…
Autodesk did it to themselves, customers didn't ask them to run around gobbling up everything and then spread themselves way too thin. They did that, it was their business model, we didn't ask for that, it just happened to the software we use and to the communities we "had". It's like they bought up their competition to…
narh, cooled down. venting helped. messed around with mod tool a bit, and XNA. seems like people have problems with importing smd files to mod tool 6.01, messed up vertex assignment and such. but if (IF) the mod tool exporter works correctly, i'm gonna learn skinning in XSI mod tool instead of trying to force max to do…
Kind of ironic to go from medical 3d modeling to making weapons lol One thing I will say is I would consider having your medical portfolio not show up on your home page, recruiters will mainly want to see relevent art pieces to the job your applying for, the other stuff is cool too but probably not necessary to see when…