Seems like the calm before the storm to me. This show has done a pretty good job with pacing in the past. I agree with Gretchen; Walt's dead now, only Heisenberg is left. His son's reaction and Gretchen's comment were the last two straws, and he only has about a month left to live anyway. It seems to me like the last thing…
PBR mean Physically Based Rendering, he just mean that you use physically based material that react with light with albedo specular etc... instead of faking it like in hand painted stuff. Mari is the same as painter, the only difference is that substance is going to be better in a few years mari is better for big big asset…
Name: Mark Jones Email: mjonesgraphics@comcast.net Resume/Portfolio Link: www.mjonesgraphics.com Hello all, Just wanted to introduce myself. I am an industry veteran artist of over two decades, having worked on many award winning titles, such as the Elder Scrolls Series and Dark Age of Camelot. I have just finished work on…
I like World War One airplanes, so I decided to create one. Modeling - Autodesk Maya, unwrapping - unfold 3D, texturing - Mari, rendering - Vray. It's very high detailed and textures are 16K at the airplane's body and wings. 8K on cockpit and 4K on machine-guns and engine. Airplane on the image - Pfalz D III with Mercedes…
Hi! I decided to push away from sculpting for the traditional approach so that I could get the full experience. This is my first time managing my topology as I've done, but I want to take it farther. I've found CGI and VFX such an interesting area to explore and just want to make my works more accessible, functional and…
Actually we had this conversation with Dataday in Modo thread (or in something like 'AD products vs Modo). Even though I learned 3d in 3ds max I still can use Modo without problem. Its workflow isn't weird. The concept of activating and dropping the tool is something really easy to catch. I think this merge can be very…
I think the Foundation term would be dramatically below your current skill level but I guess it could provide a structured space to explore. From what I can tell, there is zero time spent on stylized texturing. If you did go for the Look Dev path, it doesn't fully begin till term 3 so at that point you'd be about $7500 in.…
You are comparing painting on 5 or 6 different channels at the same time (5x2048 including an HDR texture) at the bottom of a big layer stack in Painter vs painting on a single texture on a single layer in Mari, not a very fair comparison :) Collapsing all you folders in your layer stack instead of having them all open…
@Isunoj low poly artwork is allowed you can still do a very low entry with any editing tricks and still have fun, yeah it has been a while, tried to make it as long as possible for anyone who might see things later on. It is excusable since the "summer" was going on in many places.
Yes, it's alive and well, but not so many people use it - lack of GUI and complicated (but powerful) SDL are the main reasons. Despite that, serious specialists still using it in their works: https://paulbourke.net/stereoscopy/pov_odsp/ I was a student when discovered POV-Ray in 90x, then came back about four years ago.…