Acorn Electron Repton 3 (1986) map editor. Which if I recall, allowed you to edit the sprites as well so you could make your own graphics for it. Pretty awesome for its day. EDIT: ah..here it is http://en.wikipedia.org/wiki/Repton_(video_game) "Repton 3 includes a map editor along with the game, so that it became possible…
I can't seem to edit my posts! Apparently there is a gear icon but I don't see one anywhere. Edit: Never mind, are edits locked to 1 hour now? That makes it a bit tough to keep newest in progress images first in wip threads.
Dragon? No. Spammer? Yes. Edit in response to below; http://www.lockergnome.com/bradleybradwell/2008/03/28/tips-on-building-an-online-community-how-to-attract-a-community/ Edit #2; damn your ninja edit adam, shoulda kept the "I am a dragon!" bit :(
Blender has released a new version. And so do we. Version 4.3.2 is a hotfix and commulative stability release with 37 bug fixes, features and updates – including a few critical showstopper bugs. New is a Horizontal walk navigation lock, and a smarter Smart delete in Mesh Edit mode. It removes isolated geometry now too.…
Here's a high poly model of the WWII Kleines Kettenkrad for my portfolio. Edit: replaced image with a better looking render I plan on sculpting wrinkles into the seat cushions, and sculpting out the current swiss cake roll on top. EDIT EDIT: Actually, on second thought I think I'll add onto what's currently on there,…
I thought they fixed that in 2009. You have to set all the shortcuts through editable polygon object menu and you might have to get rid of in in editable poly. I forget, but it seemed like the shortcuts passed to edit poly modifier as well. I might be wrong though. Alex
@Neox @Noren Thank you so much for your input. I'm so sorry I couldn't respond to you guys earlier, I completely forgot I posted on here. The trees at the front would certainly be trimmed. Those trees existed from the first block-out I made months ago just to visualize and plan my environment so I just replaced them with…
Opened up my tool this morning to see that I needed to reconstruct subdiv. When I tried to, it came back and said the mesh contained triangles and that the operation was cancelled. My mesh has had triangles this entire time... not sure what the beef is now. Yesterday I used to GoZ to export to Maya to do some UV work then…
So I have adoubt , so far for making panels for my spaceship I am doing like that :-1: Low poly model , I cut some parts of it to carve out a panel on the panel I apply in this order: 1 Base Edit poly panel 2 Shell 3 Edit poly ( delete the interior faces and add two edge of the borders of the shelled panel ) 4 Symmetry 5…
Well i succeeded in making it tiling [thanks @blaisoid!] but im having the greenish rock that is to repetitive so im going to edit that. Next up im going to try to make the lava texture better :) Edit: wow i see that the copy line gonna edit that.