Here's a high poly model of the WWII Kleines Kettenkrad for my portfolio.
Edit: replaced image with a better looking render
I plan on sculpting wrinkles into the seat cushions, and sculpting out the current swiss cake roll on top.
EDIT EDIT: Actually, on second thought I think I'll add onto what's currently on there, create a better render, and just call it at the high poly
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Those track wheels are going to be expensive too.
This stuff is true to the real life version, but the real life version isn't very conducive to normal map baking unfortunately.
I checked out your site and you don't have seem to have any high poly hard surface stuff. You picked a difficult model for your first hard surface bake. Good luck though.
FYI, just for presentation, adding AO is huge.
I do a lot of hard edge modeling at my current job, but I can't really show it because it's all military simulation, unfortunately I'd imagine it's given me a habit of trying to get things closer to how they are in reality than to think about how normal maps would work with the geometry I'm making, so I appreciate you pointing that out.
I figured I'd add an AO once I finalized it a bit more, but I see your point. It's missing a lot of detail without it- I just adjusted the image.
There is a myriad of ways to make tracks read well, easily.
So its a fast, very off-road vehicle.
RoosterMAP- Thanks! I tried staying accurate.
ZombieWells- I think this is where I'll stop, I need to move on to other things, I could nitpick for AGES.
And just because dangit I modeled all this stuff