I have a pattern for sculpting that I would like to apply evenly around a cylindrical object in Mudbox. I thought I would be able to achieve this by applying it as a stamp image with sufficient stamp spacing and then using the flood function to effect the whole model. This didn't work though. The result I got instead was…
The 3Ds Max 2018 release seems to have almost no new functionality and not even bug fixes. They did not upload videos to highlight new functions. The 'what's new in 3Ds Max 2018' is laughable. I had a little bit of hope with the great Nitrous performance of 2016-2017. But Autodesk seems to have laid off the entire Shanghai…
Congrats man! I am really happy for ya. I recognized the stuff you were working on earlier was from their studio. I got the art test from them, but at that time I couldn't relocate. I am typing to you from my iPhone thru free wi-fi lol. I arrived at Texas today and I think I might settle in a nice apartment I found. Keep…
i want to make a lizard low poly with highpoly details, should i make the model in maya then take it to zbrush and sub divide it and export displacement map or should i take it to substance painter and bake the textures or should i do the model in zbrush retopolgize in maya and uv it . if i do that how can i use the uvs in…
Hi, Im having trouble with this character im working on, im not after critque i was just wondering how i could Rig it. The idea is the human will control the mechnical skeleton so to speak so would i Rig both at same time?, could i use CAT in 3d max? im not a rigger so any help would be great. this is early concept but i…
Hello, First off, I'm a terrible modeler. I've been at it on and off for 2 years (mostly off) but I really want to buckle down and get my portfolio together because it is the only thing I really love just sitting down and doing. Unfortunately I get frustrated when I run into issues like this where I lack knowledge on how…
Hey qL1max, I get where you are coming from. I started out in graphic design and advertising when I was younger, worked a few jobs and did some freelance. I really hated the industry. Alot of studios are influenced by pretentious twats who sell bullshit and basically talk their way into making it up the ranks, or even…
And i cannot find any resource online either. Snif. I have mudbox and zbrush in my disposal for the time being. I only know about subdivision baking so when i add anything extra i dont know how this can be added to the main object's normal/diffuse map!
I'm absolutely not afraid of heights and I would venture out onto the bridge once to take some pics. Still it is kind of a freaky thing walking out on glass. I would not spend a whole lot of time on it [ QUOTE ] I tried to explain this to Poop, Arsh, V and Ruggels the other night when the subject came up but I think I…
Hi, I just completed my textures bake in Substance Painter 2. I wanted to add extra details to my normal so I exported the normal map to photoshop as .TGA for editing purposes. Everytime I re-import them as .32 bit TIFF I get banding issues. Can someone explain what I am doing wrong and how to resolve this issue? What are…