Yeah i was thinking about blinds too, but up till now everything was handpainted and i tried to draw some blinds, but that didn't work out that well (1 min effort style). I was playing with some transparancy, and maybe i should just put some really basic stuff into the diner and make a combination of blinds and a bit of…
little update on the scene i would really love any crits/painovers :P mirror,stall.light fixture all need to be put in.Also everything is handpainted there is no photosourced images in any of my textures. also on a tottally unrelated note the cursure that moves the objects around is invisible or somthing i cant seem to get…
Hello Fellows. I create this character toon stylized in real time format, i do it in my free time. Is my first time made a own character. It's has 2 LODS 0 and 1, for mobile version and console or pc version. I has been created the concept3d in zbrush. Enjoy it. https://www.artstation.com/artwork/dOWWZQ…
I'm currently once again available for Employment or Freelance Work! I have over 6 years experience as a 3D Artist who has experience in the fields of Environment/Props/Character Art. HandPainted and PBR Texture ability. 3DSMAX perference for modelling and HardSurface SubDiv, ZBrush experience for Sculpting. Experience…
Hey guys! This is going to be my rock thread. First time making rocks, so I'd love feedback! :D I'm doing environment props for a game I'm making with some of my peers. Here's the site: http://www.unchainedgame.com/index.html Aaand here's the first rock. Planning to use a 128 x 128 texture and do some handpainting. There's…
Hi guys, I just want to say I am fairly new to Maya and I have a questions. I made a model of a simple hut. I want to export it to 3D Coat and handpaint it to achieve a WoW look. However I don't know how around to UV this. I tried to use Booleans to connect them but that makes it really messy and I want it game-ready. I am…
Hey Polycount, I wrapped up a personal project with the goal of understanding tools and fleshing out pipelines for modular organic assets. Coming from a stylized, handpainted background I also really wanted to get more in touch with realistic workflows. Any feedback welcomed, but I would really love any advice on how to…
Hi everyone! I start this thread mostly for fun. I want to try myself in different techniques and styles, and practice my handpaint skills. My main goal here is to achieve maximum quality of work, make it looks like legendary skin, and have some fun making this character in uncommon style. I will try, basically, to wisely…
Hello everyone, Last year i started posting on polycount with some own handpainted weapons and simply put they were shit :P I got some great advice from it however and after not having worked for a while i start again this year. One of the things suggested was to recreate existing weapons and so i decided to recreate this…
@SimonKl Thanks for the paintover ! Indeed it helps a lot :) And yeah the texture on the door is just placeholder. Took like 10 minutes to just change the gray default mat to something woody and a basic handpainted heightmap just to get a general feeling. Here are some doors refs I gathered to show the kind of ideas I was…